Creation Year: 1481
CSMA: Hb.P9.I10.Ss7.Dp1.T1.V9 • M6.Ci3c10.Li9.Ap9r10.W5
Content Warnings: death, seizures, cannibalism, gore, mushrooms growing from body
The Sporavenous are a species of "cognizant zombies" created through the infection of a biological host by the Sporavas fungus. They are colloquially referred to as Sporas. The "Ravenous" broadly refers to all "zombies" created by Blight.
Most Sporas exist in a quarantined area consisting of a Sanctuary and a limited area of "hunting grounds;" this region is called Somorva. They are immortal, not aging and regenerating from most injuries, so long as they somewhat regularly consume raw flesh of any creature. Manufactured "meat" developed in united society can sustain them, but they tend to feel weak or ill in the long term.
A small number of Sporavenous live in united society with magitechnological implants that significantly reduce the infectivity of their body fluids and spores, in addition to suppressing their compulsions to attack uninfected individuals. However, they still need to eat raw and fairly fresh meat frequently to reduce the risk of triggering their feral state. In an emergency, the implant can also sedate them and teleport them to a facility where they can be calmed down.
When an individual is infected, the fungus integrates with the host's brain and spinal cord, leaving personality and will intact but causing the development of intense urges to consume raw flesh of uninfected individuals. An individual can be infected by Sporavas through body fluids and inhalation of airborne spores. If an individual is bitten or swallows a fair amount of blood, spit, tears, or other fluids, the infection is rapid, occurring over a matter of minutes. After 1-10 minutes, the individual will lose consciousness, go through a tonic-clonic seizure of 10 seconds to a minute while blackening fluid leaks out of their mouth, eyes, and nose, and then they immediately gain consciousness in a feral state with intense hunger.
If an individual is infected through airborne spores, the infection is much slower, occurring over a few days to a few weeks depending on their level of exposure. They may start to experience blackouts or missing memories, which eventually escalates to absence seizures. Eventually, they will experience a tonic-clonic seizure similar to what those infected by fluids experience, arising as a Ravenous.
Sporavenous usually do not emit spores, but every month, they go through a fruiting cycle. During this time, their aggressive urges decrease and they sprout mushrooms, usually out of their back or the sides of their head, that release a large amount of spores. They are compelled to protect the mushrooms until they are done releasing spores, after which the mushrooms fall off. These are actually safe to eat, and are considered a rare delicacy by certain crowds.
A certain level of cognitive and biological complexity is needed for the Sporavas fungus to take root. Humans are most susceptible, with most normal animals having a degree of resistance to infection; the more intelligent the animal, the more susceptible it is. If they are infected, they gain a level of cognition similar to that of a human.
A human infected by the Sporavas fungus has the following characteristics:
pale pupils that look somewhat like cataracts.
black or very dark body fluids (blood, tears, spit, other fluids).
extremely slow and faint heartbeat (10-30 bpm), no natural body heat, and sluggish blood flow.
black nails
A prominent behavioral characteristic is that they go feral, or "ravenous," the moment they catch the sound of a heartbeat combined with the scent of a living, organic being that is not already blighted. An intense hunger and compulsion to bite consumes them, often leading them to attack. If the heartbeat fades or the scent is no longer present, then the urge can fade; both must be present. Scent blockers can work to prevent the urge, but it is still considered very risky for a uninfected individual to be near a Ravenous. A feral ravenous has the following characteristics:
black/dark veins might appear on their face and body.
they release excessive amounts of black/dark drool.
their sclera or the entirety of their eyes may turn black/dark.
They need to eat their body weight in raw meat every six months, whether in small amounts or all at once, but in reunited society, most tend to eat regularly. If they starve, they will become indefinitely ravenous before their body starts blackening and decaying.
Given their regenerative abilities, they can actually eat pieces of each other to sustain themselves, but doing so is mentally uncomfortable and the flesh has a tougher, bitter quality, so it is generally avoided.
Immortality: they do not age and can regenerate from almost all injuries, so long as they somewhat regularly consume raw flesh of any creature. All their body parts can be controlled and move independently even if cut to pieces. They can generally only be destroyed via fire, annihilation via magic, and other similar methods of obliteration, though they are fairly weak to fire.
Physical strength and agility: they have drastically increased strength and agility, though this mostly presents in their feral state.
Distributed and enhanced cognition: their cognition is distributed across their Sporavas-laden brain, spinal cord, and peripheral nerves. This allows them to multitask easily and for them to remove separated body parts, in addition to enhancing their memory and other cognitive abilities. However, they do have more instances of their limbs having "a mind of its own," acting in a way not expected to the main brain cognition.
Metabolic suspension: they can suspend or balance some of their metabolic processes. For instance, they do not need to breathe, as the fungus sustains them through anaerobic respiration. They can also shut down their senses and lock their body in a state similar to rigor mortis to enter a sort of "hibernation," in case they do not have access to any food. They might appear like a human corpse in this state. They will "reactivate" at the scent and sound of a living creature that draws extremely close, and they will immediately attack upon awakening.
Minor shapeshifting: Sporas can shapeshift in minor ways, which can allow them to permanently or temporarily change elements of their physique to better align with their identity.
Regeneration: while basic wounds and reattachment of parts occurs automatically, Sporavenous can also activate full regeneration for a part attached to their central nervous system. Depending on how much needs to be regenerated, this can lead to exhaustion and activation of a feral state. If their body parts are not destroyed, they are compelled to consume any pieces lying around. Very rarely, multiple parts (e.g. if head is separated from spine, or if the body was bisected down the middle) can activate regeneration, but the "clones" will be strongly compelled to tear apart and eat the other, even if they are far apart. After consumption, the memories and experiences are merged.
Mycelium growth: Sporas can induce separated body parts to break down and grow "Sporas mycelium," which they are able to instinctively communicate with and control, though the mycelium has its own natural growth patterns and can have something of a mind of its own. If left alone, the mycelium will naturally grow and consume organic material to form fruiting bodies that release a small amount of spores. Sporas can reabsorb all the mycelium by touching it. They can also direct the growth for purposes such as construction and artistry. Sporas who feel especially close to each other may place a piece of their flesh in another Sporas's body, establishing a connection that allows them to intuitively understand the others' emotions, intentions, physical state, and more. If they also receive the other's flesh, the connection becomes mutual. If several Sporas do this with each other, they can form something like a hivemind network. The Sporas who gave the flesh can remove it from one who received it by making physical contact, if they wish.
1481: Blight offered a spore to a human in Zarovnia, a voivodeship devastated by famine, raids, and social collapse.
1482: an investigator survived and informed the voivode, who did not believe them and sent military forces that only ended up being converted.
1483: The voivode ordered construction of barriers around infected territories. The Sporas focused on building their own society while the humans continued to struggle.
1486: A Sporas in fruiting phase approached a guard at the barrier and conversed, leading to the guard opening the gate to allow others the option of turning rather than struggling as humans.
1489: Zarovnia effectively ceased to exist.
1497: Somorva was made into a Sanctuary and infections became much rarer.
2016: Somorva was registered with united society and denizens began development of New Somorva (see Locations).
In 1481, the voivodeship of Zarovnia—a frontier territory in Eastern Europe ruled by a military governor called a voivode—was already struggling against multiple crises. Harsh winters had led to consecutive crop failures, while constant raids from neighboring territories and tribute demands from larger powers had drained the region's resources. In the fertile Somorva Valley, once Zarovnia's breadbasket, desperate people had begun turning on each other over dwindling food supplies.
It was in this context of desperation that Blight encountered a dying soul in Somorva—someone on the verge of death, whether from starvation, violence, or being lynched by neighbors who suspected them of hoarding grain. Moved by a complex mixture of mercy and their evolving philosophy of creating "family" through transformation, Blight offered their gift: a single, potent spore that would change everything.
Within minutes of infection, the outbreak began. The newly transformed Sporavenous immediately sought flesh, and in the cramped, malnourished village, transmission was rapid and devastating. But where the living had been fractured by desperation and mistrust, the transformed found harmony. No longer competing for scarce resources, no longer driven by individual survival, the Sporavenous of Somorva achieved the peace that had eluded them in life.
When government investigators arrived to check on the suspiciously quiet valley, they found the entire population transformed but oddly peaceful. The investigators themselves were quickly overwhelmed and converted, adding to the growing Sporavenous community.
Within a year, one of the investigators sent was able to return, reporting about the horrifying creatures that attacked their co-investigator, who quickly became one of the creatures as well. The voivode of Zarovnia, not quite believing the investigator's account, suspecting foreign attack or peasant uprising, still decided to respond with military force. However, that force was faced with the truth of the situation very quickly—more than that, conventional tactics proved useless against enemies who felt no pain, regenerated from injuries, and whose very presence in the air—through monthly fruiting cycles releasing spores—could turn soldiers within days.
As more military forces were sent and converted, the infected zone began to expand beyond Somorva Valley. Military maps in the voivode's stronghold accumulated black marks—areas now considered completely inaccessible due to sudden turnings among patrol units.
The airborne nature of the spores, combined with the Sporavenous' monthly fruiting cycles (which weren't synchronized, meaning spores were constantly being released somewhere), created a growing atmospheric concentration across the region. This led to spontaneous infections among the population, even in areas not directly contacted by the transformed.
Paranoia gripped Zarovnia. The government attempted screening measures, but lacking understanding of the true infection mechanism, these proved ineffective. Citizens began their own "witch hunts," lynching anyone who showed signs of illness or unusual behavior. People with conditions like epilepsy fled to the Sporavenous zones, preferring transformation to death at the hands of their own neighbors.
The original crises that had weakened Zarovnia—famine, raids, tribute demands—were compounded by the resources spent fighting an unwinnable war and the social breakdown caused by fear and suspicion.
By 1483, pragmatism won over pride. Rather than continuing to lose troops and resources, the voivode ordered the construction of barriers around the infected territories. The Sporavenous zones were walled off, with armed border guards maintaining a quarantine perimeter.
For a time, an uneasy peace existed. The Sporavenous, no longer actively spreading beyond their territory, focused on building their own society. The remaining human territories of Zarovnia struggled on, though weakened by everything they had lost.
The turning point came in 1486, during one of the Sporavenous' fruiting phases, when their aggressive urges naturally diminished. A transformed individual approached the border wall and began speaking with a guard. Asked about conditions outside, the guard confessed the terrible state of the remaining human territories—ongoing famine, constant fear, social collapse. When the guard asked what life was like among the Sporavenous, the response was simple: peaceful, in their own way.
"Would you take more people?" the guard asked.
"Always," came the reply.
Word spread among the border guards, and from them to others throughout Zarovnia's dying territories. When that first guard eventually succumbed to spore exposure and turned, they opened the gates they had once guarded and led others to the choice that now awaited: die slowly in the decaying human territories, or join the Sporavenous community within.
Many chose transformation. Many others died clinging to their humanity. But the gate remained open, and the choice remained available.
The human voivodeship of Zarovnia effectively ceased to exist by 1489. Somorva, initially a quarantine zone, was soon made into a Sanctuary during the Age of Secrecy. The Sporavenous community that emerged carried within it the memory of people who had walked through that open gate by choice, seeking not just survival, but the peace and harmony that had been impossible in their human lives.
After Somorva was made into a Sanctuary in 1497, infections became much rarer. However, the Sporavenous still needed to eat fresh meat, which could not be prepared within the Sanctuary. They cultivated an area of hunting grounds around the Sanctuary, where wildlife thrived and could tolerate semi-frequent hunts by the Sporavenous. Generally, infection would occur if an individual wandered into the hunting grounds while a Sporavenous was hunting, or if they lingered in the area too long and accumulated enough exposure to the spores.
Throughout the years, there would be occasional outbreaks outside Somorva, though those were quickly handled and the new Sporavenous would be sent to Somorva. When the Age of Reunion came, Somorva was eager to connect with society with the new (to them) internet technology, many of them curating online presences in various ways. Some of the Sporavenous were happy with the local community of Somorva, and some dove into the world wide web, connecting with others in ways not possible before.