The blighted refer to all of the ideogenic species created through Blight's blights. All blights created by Blight require direct or nearly direct transmission from existing species members. Some of the blighted that exist in the present Age of Reunion are listed below. Their CSMA classifications are included.
As of right now, all blighted can be considered semi-open species owned or co-owned by Auspice.
If you wish to design your own blighted character or import an existing design, please consult Auspice with a description of your character idea, including name, pronouns, and how they were blighted. You can use this form:
Name:
Pronouns:
Blighted Species: (which blighted species they are)
Source Species: (e.g. human, extradimensional being, closed species [see options below], cognitively enhanced animal)
Origin: (how they were blighted; feel free to include exact or estimated dates)
TH Username: (only needed if this is your first blighted; for adding to the ML)
Once you have permission, your character's details will be added to the Blighted ML without a number. Once you have the design, TH profile, and basic character details, Auspice will give an ML number.
You can also commission Auspice for a design. As the blighted are by nature hybrids, the price and method of acquisition will vary depending on the source species. For humans and humanoid species, you can make use of the form for humanoid/humanlike notion and semi-custom designs, or consult Auspice for a custom.
Certain closed species can be blighted as well. See specific details:
Guluriums (created by Void_Gremlin): blighted Guluriums
Taums (created by Happy): blighted Taums
When Blight creates a new blight, the process is not entirely deliberate. They may have a clear vision—a concept, an aesthetic, a feeling they want to evoke—but in most cases, Blight guides the process more than they control it. Many characteristics of a blight emerge organically from this process: abilities Blight didn't consciously design, transmission vectors that simply felt right, and perhaps most notably, weaknesses. These are rarely something Blight chose to include; they tend to emerge as natural counterbalances, the magic stabilizing itself in ways that Blight cannot always predict.
Once a blight exists and has spread, it is not entirely static—but it is not easily changed, either. Blight can revise an existing blight to some extent, and any changes will take hold in newly infected individuals. Existing progeny, however, are unaffected; the blight they carry is already part of them. The more a blight has propagated, the harder it becomes to alter, as though the magic grows more entrenched the more it has taken root in the world. Blight can also modify a single individual directly—but like creation, this process is unpredictable, and the outcome may not be quite what was intended.
Blights are magically created pathogens that can take many different forms—viruses, bacteria and other microorganisms, mutagens, parasites, or pure magic. The red fluid of Blight's body, which can be referred to as their "blood," contains all of the pathogens they have ever made. Nothing will infect others unless Blight wills it, but if it is touched and especially if it is ingested, Blight can infect the individual with anything they have created.
All blights require sufficient cognition to fully express their conversion. Human-level cognition is the general threshold; without it, a blight may fail to take hold, produce an unstable or partial effect, or simply cause illness. Animals can occasionally act as carriers or develop minor symptoms, but do not undergo true conversion. If an animal's cognition is expanded—through magic, gaining an Idea, or other means—they may become susceptible.
Certain properties are universal across all blighted, regardless of strain, emerging from the nature of Blight's magic rather than any individual blight's design:
Perfusion: Blight maintains a connection to all their progeny. They can sense the location of any blighted individual, and with focus, can read their emotions and even their thoughts. They can also exert influence — issuing a command, instilling a compulsion, or nudging behavior in a subtle direction.
Endogeny: All blighted are incapable of rejecting or hating Blight, even those transformed against their will. They are not compelled to feel warmth toward Blight and may be entirely indifferent, but active hatred is beyond them. Blighted individuals also share an instinctive recognition of and familiarity with one another—members of the same species understand each other naturally, and all blighted carry a sense of kinship with each other regardless of strain.
Harmony: Blighted individuals cannot develop prejudice against one another. Personal grudges and conflicts are possible, but they are incapable of forming negative generalizations or expectations about other blighted without direct personal experience. This is a subtle effect rather than an imposed compulsion—it does not prevent conflict, but it does mean that the kinds of systemic bigotry that exist among ordinary people cannot take root among the blighted.
Most blights are able to hybridize to some extent—that is, multiple blights can infect the same individual. A blighted individual who is affected by multiple blights can be referred to as a "chimeric blighted." However, there are some considerations:
The blighted do not have any compulsions to infect other blighted.
The blighted have some resistance to other magical alterations; this includes other blights. There is a lower probability of a new blight successfully infecting an existing blighted.
Even if a blighted individual is in a state that is more instinctive and/or with reduced cognitive capacity (e.g. frenzied Alterveins, feral Lunarwilds, feral Ravenous types, etc.), they will sense a familiarity from other blighted. They would only attack another blighted if they were provoked (such as by attacking/injuring them), but some may not attack even then.
As such, it is unlikely, though not impossible, for a blighted to become chimeric by accident. Those who do become chimeric usually either have prolonged and/or repeated exposure or specifically request to receive that blight.
Here is a quick reference of the species listed here, in the format:
Blighted Species Name | Blight Name | Co-Creator (if any)
CSMA Classification: (classification according CSMA.)
Creation Year: (in-lore year of creation)
Concept: (brief descriptor of the concept behind the species)
Warnings: (content warnings specific to the species)
Altervein | Alteric Blight
CSMA Classification: Hbx.P8.I3.Ss10.D0.T1.V9 • M2.Ci4c2.Li10.A6.W1
Creation Year: 1413
Concept: vampires
Warnings: blood, death, references to adult topics
Petalkin | Anthemia Blight
CSMA Classification: Hbx.P4.I3.Su2.Dp10t3.T3.V9 • M2.Cc2.Li8.At1r10.W1
Creation Year: 1475
Concept: flower gore/Hanahaki-inspired species
Warnings: flower gore, references to adult topics
Sporavenous | Sporavas Blight
CSMA Classification: Hb.P9.I10.Ss7.Dp1.T1.V9 • M6.Ci3c10.Li9.Ap9r10.W5
Creation Year: 1481
Concept: fungus-based cognizant zombies
Warnings: death, seizures, cannibalism, gore, mushrooms growing from body
Mutaravenous | Mutaravas Blight-Corruption | Collaboration with Eltrane (SymeSynth)
CSMA Classification: Hb.P9.I10.Su6.Dp2.T1.V9 • M9.Ci8c7.Li10.Ap9t8r10.W5
Creation Year: 1489
Concept: biomass-based cognizant zombies
Warnings: death, seizures, cannibalism, gore, body horror, assimilation
Eonian | Eonian Blight
CSMA Classification: Hx.P10.Ss10.V9 • M3.Ci3c5.Li10.A3
Creation Year: 1490
Concept: immortality hybridization blight
Warnings: none
Lunarwild | Lunarwild Blight
CSMA Classification: Hx.P7.I1.Su2.Dp4.T1.V9 • M1.Ci1.Li3.Ap6t8.W0 || Hx.P7.I9.Ss6.Dp4.T1.V9 • M9.Cd6c3.Li3.A8.W8
Creation Year: 1505
Concept: were-beasts
Warnings: animal bites, ferality, references to adult topics
Carriophor | Blighteria carriophum | Collaboration with Micro (VoidGremlin)
CSMA Classification: Hb.P7.I6.Ss4.Dp2.T1.V9 • M9.Cc4.Li10.A8.W4
Creation Year: 1595
Concept: zombie vulture-beasts
Warnings: death, decay, body horror, gore
Synaptid | Synapsum Blight
CSMA Classification: Hb.P9.I4.Ss8.Dp3.T1.V9 • M7.Ci9c4.Li6.At4r9.W4
Creation Year: 1791
Concept: psychic hivemind
Warnings: body horror, death, gore, predation, references to adult topics
Exuvian | Metarus Blight
CSMA Classification: Hb.P9.I7.Ss3.Dp2.T2.V9 • M7.Ci2c3.Li10.Ap7t6r9
Creation Year: 1915
Concept: molting arthropod hybrids
Warnings: body horror, parasites, bugs, references to adult topics
Mercurian | Mercurial | Collaboration with Simulacra
CSMA Classification: Hbx.P8.Ii10s6e10c2.Ss9.Dp10t1.T2.V9 • M9.Ci10.Li10.A9.W5
Creation Year: 2011
Concept: symbiotic metal replicating nanomachine entities
Warnings: symbiosis (entity within body)
Bloodblighted | Black Bloodblight
CSMA Classification: Hbx.P9.I10.Ss8.V10 • M2.Cd10.Li10.A9.W0
Creation Year: 1463
Eradication Year: 1710
Concept: mindless vampire plague
Warnings: death, blood, loss of cognition
Ravenous | Ravas Blight
CSMA Classification: Hb.P9.I10.Su6.V10 • M4.Cd10.Ld10.Ap9r10.W0
Creation Year: 1470
Eradication Year: 1709
Concept: mindless zombie plague
Warnings: death, cannibalism, gore, parasites, loss of cognition
Creation Year: 1413
CSMA: Hbx.P8.I3.Ss10.D0.T1.V9 • M2.Ci4c2.Li10.A6.W1
Content Warnings: blood, death, references to adult topics
Elune, an Original and founder of the Alteric Council.
Rallan and Kallan. Rall was turned by Elune, Kallan was turned by Rall, and later, Kallan re-sired Rall.
Alterveins were the original strain of vampire-like entities made by Blight — the first transformative blight that Blight made. They infect others by sharing blood, referred to as Alteric blood, and they have considerable a craving to both drink blood and a minor compulsion to infect others. They develop sharper teeth and pupils that become slits while they are excited or experiencing cravings. They have minor sensitivity to sunlight and a minor degree of shapeshifting, able to transform into certain animals or creatures. They gain minor powers to manipulate blood.
See the full details on the Altervein page.
This blight is eradicated.
Creation Year: 1470
Eradication Year: 1620
CSMA: Hbx.P8.I10.Ss8.V9 • M2.Cd10.Li10.A9
Content Warnings: death, blood, loss of cognition
The Bloodblighted are those infected by the Black Bloodblight, a "vampiric plague" made by Blight in their era of exacting revenge on humanity.
The lack any degree of identity or cognition, operated only by the instinct to feed and infect others. They will attack anything that sounds, smells, and/or looks like it has blood, though they are not aggressive towards other blighted. When not attacking, they often go dormant underground, in basements, or in buildings, shielded from the sun.
The Black Bloodblight is transmitted by contact of body fluids with an injury of a victim's mucosal membranes. Typically, this is a bite. Once 90% of their blood is drained, they transform; this can occur in 10-30 seconds, depending on how many Bloodblighted are feasting on their blood.
As they transform, their remaining blood becomes black and their eyes turn red completely red with no distinct iris or pupil; they lose any form of thought beyond the urge to bite others and drink until their victims' blood also turns black.
Ingesting the blood of any infected, or being bitten without having all blood drained, will lead to a slower transformation. This can occur over the course of several hours, where they gradually experience symptoms of dissociation, psychosis, and strange urges until they suddenly lose their mind and fully become one of the Bloodblighted.
The Bloodblighted can be "cured" by Blight, if very reluctantly, or by being turned by an Altervein, with the Alteric bloodline completely "overwriting" the Black Bloodblight. Such an individual may have darker blood than usual, but they would no longer transmit the Black Bloodblight and would be Alterveins, not Bloodblighted.
As the Black Bloodblight is a derivative of Alteric blood, they share many abilities and characteristics with Alterveins.
Sunlight sensitivity: The Bloodblighted burn horribly in sunlight, though they do not feel pain. Some will attack in daylight, as drinking blood will improve their regeneration; if they are in the sunlight for longer than 5 minutes without blood, they will turn to ash.
Undead body: Bloodblighted do not generate any natural body heat and do not have a heartbeat. If they were to walk around in freezing environments, their joints and musculature can actually freeze.
Immortality: The Bloodblighted do not age and are extremely difficult to kill. They can undergo grievous injuries, regenerating with optimal health with sufficient blood in their system. When turned, they are cured of all infectious, degenerative, and other physical ailments, and that remains the case throughout their existence. If they bleed out or cannot feed for significant time, they enter a coma from which they can be revived by feeding them blood. They can only be killed if their body is destroyed (such as by burning to ash) or by permanently separating the soul from the body.
Physiological Enhancement: Bloodblighted have sharper senses of sight, smell, hearing, and taste, along with immense strength and excellent agility. Only their sense of touch is relatively dulled from their living state. They feel no pain, even from extreme injuries.
Shapeshifting: Bloodblighted are capable of some degree of shapeshifting. Typically, they take the shape of creatures such as bats, rats, wolves, and other creatures.
Venom: An Bloodblighted's bite contains venom that can immediately induces paralysis, making victims unable to escape.
The Black Bloodblight was created in 1470, not long after Blight's Actualization, as an alteration of the Altervein strain. Blight unleashed it in the midst of Europe, and it spread rapidly across villages, towns, and eventually, cities. Humans could do little to resist it, though some attempts are quarantine and protection from other Edeia or magical entities allowed some groups to survive within what would come to be call the "Bloodblighted Zone."
Eventually, other Edeia decided to act. In 1480, Sanctuary was asked by the other Orderly to create a border around the Bloodblighted Zone and other areas affected by Blight's most destructive plagues, preventing humans from entering and the infected from leaving.
Though Blight remained elusive, they understood that they were on rather thin ice, so to speak, and did not try spreading the Black Bloodblight or their other blight-plagues elsewhere. Some Alterveins entered the quarantine zone to turn the Bloodblighted into Alterveins after discovering that the Bloodblighted could be "saved" by doing so.
Around 1590, at a particular convergence, it was discussed to eradicate some of Blight's most dangerous strains. Blight fought back ferociously, but eventually conceded to have the strains that made mindless progeny eradicated, in exchange for their existing communities to receive a promise of protection and acceptance in the future society Order envisioned.
The process of eradicating the Black Bloodblight took several years. Several Alterveins were asked if they were willing to re-sire the Bloodblighted, though having a large volume of new fledglings coming out of the trauma of being a Bloodblighted faced its own share of issues. As the conversions slowed, some Edeia took it into their own hands to kill the Bloodblighted within the quarantine zone, and only then, very reluctantly, did Blight "cure" the remaining Bloodblighted en masse, finishing the eradication in 1600. The bordering Sanctuary was thus lifted.
Those who regained their humanity struggled to find a life of their own, however, as Blight's beneficence no longer extended to them once they were removed from their "family." Most were relocated to other Sanctuaries, where they learned to live once more.
This blight is eradicated.
Creation Year: 1473
Eradication Year: 1610
CSMA: Hb.P8.I10.Su6.V10 • M4.Cd10.Ld10.Ap9r10.W0
Content Warnings: death, cannibalism, gore, parasites, loss of cognition
Ravas is a "zombie parasite" made by Blight in their era of exacting revenge on humanity, with those infected called the Ravenous.
The hosts have incredible regenerative abilities and physical strength and agility, and can generally only be destroyed via fire, annihilation via magic, and other similar methods of obliteration.
Ravas is transmitted via bite, contact with body fluids, and inhalation of airborne micro-eggs or droplets containing the parasites. The parasites immediately attach themselves into the host's nervous system, flooding it with neurotoxins that kill the host immediately, making them collapse like a puppet with strings cut. Metaphysically, their souls depart from their body at this time.
The parasites then devour the host's natural neural tissue and replace it with a weave of its own neural tissue, allowing them to pilot the host's body. This process can occur over the course of 30 seconds to an hour depending on whether the victim was infected with live parasites or eggs and how much they were infected with.
A human infected by Ravas has the following characteristics:
completely white eyes with no iris or pupil.
dark blue body fluids (blood, tears, spit, other fluids).
extremely slow and faint heartbeat (10-30 bpm), no natural body heat, and sluggish blood flow.
grayish skin
dark bluish nails
A prominent behavioral characteristic is that they go feral, or "ravenous," the moment they catch the sound of a heartbeat combined with the scent of a living, organic being that is not already blighted. An intense hunger and compulsion to bite consumes them, leading them to attack. If the heartbeat fades or the scent is no longer present, then the urge can fade; both must be present. A feral Ravenous has the following characteristics:
dark blue veins might appear on their face and body.
they release excessive amounts of dark blue drool.
They need to eat their body weight in raw meat every three months, whether in small amounts or all at once. If they starve, they will become indefinitely feral before their body starts blackening and decaying. If the feral Ravenous is in a group with other Ravenous, they may instinctively consume the flesh of other Ravenous to survive. Those being eaten tend not to resist, but if too much of them is eaten, they become unable to regenerate and the remains of the body, if there are any, will decay.
Undead Immortality: they do not age and can regenerate from almost all injuries, so long as they somewhat regularly consume raw flesh of any creature. All their body parts can be controlled and move independently even if cut to pieces. They can generally only be destroyed via fire, annihilation via magic, and other similar methods of obliteration, though they are fairly weak to fire.
Physical strength and agility: they have drastically increased strength and agility, though this mostly presents in their feral state.
Regeneration: regeneration basic wounds and reattachment of parts occurs automatically. Depending on how much needs to be regenerated, this can lead to activation of a feral state. If their body parts are not destroyed, they are compelled to consume any pieces lying around. Very rarely, multiple parts (e.g. if head is separated from spine, or if the body was bisected down the middle) can activate regeneration, but the "clones" will be strongly compelled to tear apart and eat the other, even if they are far apart.
The Ravas blight was created in 1473, not long after Blight's Actualization. Blight unleashed it upon the Asian continent, where it spread incredibly rapidly. Due to the horror and severity of it, both mundane and magical societies became involved in operations to scorch the lands that they had encroached on, preventing further spread but causing irreparable damage to those who relied on those lands. However, there were always outbreaks at the borders due to eggs being carried over the air or water.
Eventually, other Edeia decided to act. In 1480, Sanctuary was asked by the other Orderly to create a border around zone affected by Ravas and other areas affected by Blight's most destructive plagues, preventing humans from entering and the infected from leaving.
Though Blight remained elusive, they understood that they were on rather thin ice, so to speak, and did not try spreading Ravas or their other blight-plagues elsewhere. Over the years, the Ravas kept a gradually decreasing population, subsisting off the animals within the zone and consuming each other when all else failed.
Around 1590, at a particular convergence, it was discussed to eradicate some of Blight's most dangerous strains. Blight fought back ferociously, but eventually conceded to have the strains that made mindless progeny eradicated, in exchange for their existing communities to receive a promise of protection and acceptance in the future society Order envisioned.
Unfortunately, even if Blight were to "cure" the Ravenous en masse, the victims were already dead with their souls departed, and a mass resurrection was not particularly feasible. Still, it upset Blight to see others killing them, so Blight removed Ravas from the world that very year, leaving only the corpses of those formerly infected behind. Other Edeia and members of magical society handled the bodies, some of them taking the time to give all of them proper burial rites.
Creation Year: 1475
CSMA: Hbx.P4.I3.Su2.Dp10t3.T3.V9 • M2.Cc2.Li8.At1r10.W1
Content Warnings: flower gore, references to adult topics
The Petalkin are those infected by the Anthemia blight, transmitted primarily by semi-magical, semi-biological pollen released by existing Petalkin. When wounded, Petalkin sprout flowers from their injuries instead of bleeding, and they possess extreme regenerative abilities with no sensation of pain. They can have an appearance identical to their appearance prior to blighting or enter a "blooming" state with distinct characteristics.
This blight was created around 1475, not long after Blight's Actualization. Blight's original intention was to destroy a village with their more destructive blights, but they met a person who was kind and soft—but also blind, chronically pained, ostracized, and hurt by others. That person offered kindness even to Blight, even while lamenting the opportunity to see the lovely flowers of their hometown, which they once ran across fields of as a child. Blight decided to offer this person a gift: a new blight that would take away their pain and let them see beautiful flowers every day. That person accepted, and thus became the first Petalkin.
See the full details on the Petalkin page.
Creation Year: 1481
CSMA: Hb.P9.I10.Ss7.Dp1.T1.V9 • M6.Ci3c10.Li9.Ap9r10.W5
Content Warnings: death, seizures, cannibalism, gore, mushrooms growing from body
The Sporavenous are a species of "cognizant zombies" created through the infection of a biological host by the Sporavas fungus. They are colloquially referred to as Sporas. The "Ravenous" broadly refers to all "zombies" created by Blight.
Most Sporas exist in a quarantined area consisting of a Sanctuary and a limited area of "hunting grounds;" this region is called Somorva. They are immortal, not aging and regenerating from most injuries, so long as they somewhat regularly consume raw flesh of any creature. Manufactured "meat" developed in united society can sustain them, but they tend to feel weak or ill in the long term.
A small number of Sporavenous live in united society with magitechnological implants that significantly reduce the infectivity of their body fluids and spores, in addition to suppressing their compulsions to attack uninfected individuals. However, they still need to eat raw and fairly fresh meat frequently to reduce the risk of triggering their feral state. In an emergency, the implant can also sedate them and teleport them to a facility where they can be calmed down.
See the full details on the Sporavenous page.
Creation Year: 1489
CSMA: Hb.P9.I10.Su6.Dp2.T1.V9 • M9.Ci8c7.Li10.Ap9t8r10.W5
Co-Created by SymeSynth
Permissions: Ask Both
Content Warnings: death, seizures, cannibalism, gore, body horror, assimilation
Hæl Isav, a Mutas infected in 1994.
The Mutaravenous, referred to colloquially as the Mutas, are a species of biomass-based cognizant zombies created through the infection of a biological host by Mutaravas cells. Like other Altered, they can corrupt the environment around them. This leads to the formation of hives, which may consist of buildings and other structures made entirely out of their biomass. Within each hive is at least one hive-core, which functions as a biological supercomputer and hivemind link between members of a hive. It forms naturally when a hive is created.
The Mutas were created as a collaborative project between Blight and Eltrane in 1489, after Eltrane witnessed Ravas and the varieties that followed, such as Sporavas, and became inspired to suggest another idea to Blight.
See the full details on the Mutaravenous page.
Creation Year: 1490
CSMA: Hx.P10.Ss10.V9 • M3.Ci3c5.Li10.A3
Lemma Izal, an Eonian Lunarwild. Their beast form was originally more wolf-like in appearance, but after receiving the Eonian blight, they manifested dragon-like characteristics along with horns that remained present in their base form and metallic gold coloration.
Ayeia, an Eonian Petalkin. After receiving the Eonian blight, their leaves and vines took on a metallic gold coloration and in their blooming form they began manifesting crest structures, such as horns and attached halos.
The Eonian blight is a blight that can only affect those already blighted. It is difficult to transmit on its own, but it amplifies the typical compulsion for the blighted to infect others. Its guaranteed effects include:
Extending lifespan indefinitely.
Making the individual extremely difficult to kill by providing the ability to regenerate even from ashes.
Potential effects that may manifest after many years include:
Causing structures such as horns, claws, and sharp teeth to form permanently or during shifts to secondary forms.
Causing unpredictable mutations in the original blight, such as adding or altering characteristics or causing the development of new or altered abilities.
The Eonian blight can only be granted by Blight themself. They will often bequeath it upon leaders and socially valuable individuals in blighted communities.
If you wish to have your blighted character receive the Eonian blight, please ask Auspice and be ready to provide a description of how you imagine them playing a notable role in blighted society and how the Eonian blight affects them.
Creation Year: 1505
CSMA:
Base: Hx.P7.I1.Su2.Dp4.T1.V9 • M1.Ci1.Li3.Ap6t8.W0
Transformed: Hx.P7.I9.Ss6.Dp4.T1.V9 • M9.Cd6c3.Li3.A8.W8
Content Warnings: animal bites, ferality, references to adult topics
Kharon, depicting both his base form and Beast form.
Lunarwilds are a strain of "were-beings," including werewolves, that have lasted to present day. In their base state they look human and are not infectious, but they can transform by will or under the moonlight into a different form (not necessarily a wolf, but usually an animal) that is much more animalistic and infectious, with any bitten creature also becoming infected with the Lunarwild blight. Lunarwilds have severe reactions to silver.
See the full details on the Lunarwild page.
Creation Year: 1601
CSMA: Hb.P7.I6.Ss4.Dp2.T1.V9 • M9.Cc4.Li10.A8.W4
Co-Created by VoidGremlin
Permissions: Ask Both
Content Warnings: death, decay, body horror, gore
Eyria, the second Carriophor.
The Carriophum blight creates Carriophors via exposure to the saliva of existing Carriophors. The infectious agent is the Blighteria carriophum bacterium, which can only live in rotting or partially rotting flesh.
It was created through Micro's experimentation with the Lunarwild blight to create a zombie-like disease as a "gift" to Blight around 1601, after the "mindless blights" were eradicated. Blight then further refined the blight before releasing it to the world in the form it is known as today.
Carriophors eat and completely disintegrate dead or rotting material, normally carcasses left behind by Lunarwilds. Like vultures, they eat the carcass down to the bones, leaving only basic compounds that nourish the soil below. Typically, they follow a pack of Lunarwilds or some are mixed into the group. They are completely blind, but their sense of smell and hearing is extremely acute to make up for this loss of sight, and they recognize decaying flesh by the smell.
See the full details on the Carriophor page.
Creation Year: 1791
CSMA: Hb.P9.I4.Ss8.Dp3.T1.V9 • M7.Ci9c4.Li6.At4r9.W4
Content Warnings: body horror, death, gore, cannibalism, predation, references to adult topics
Aeis Xenak, Synaptid, inheritor of Sieghild.
Sieghild, Synaptid, inheritor of Ivo.
Ivo, Synaptid of the first generation.
Synaptids are those infected by the Synapsum blight, a blight transmitted through living neural tissue of Synaptids. They develop extraordinary psychic and cognitive abilities, neural tendrils that emerge from the back of their skull and can interface with both nervous systems and electrical technology, and a deep compulsion to connect minds with others. When enough Synaptids form a community, they may coalesce into a Nexus: a unified consciousness that is genuinely a distinct entity, with its own identity, personality, and inner life.
This blight was created around 1791, during the Age of Secrecy, when Blight became captivated by the emerging science of electrophysiology—the discovery that living nerves carry electrical charge, that the tissue of thought was something that could be measured and manipulated. Fascinated by the question of what neural tissue might be made to do, Blight moved quietly through the margins of European society and offered the transformation first to those who were isolated, extraordinary, and overlooked. The founding generation of Synaptids, small and deliberate, formed the first Nexus and established the cultural foundations that still shape Synaptid society today.
A major inspiration of this species is the illithid species from D&D.
See the full details on the Synaptid page.
Creation Year: 1915
CSMA: Hb.P9.I7.Ss3.Dp2.T2.V9 • M7.Ci2c3.Li10.Ap7t6r9
Content Warnings: body horror, parasites, bugs, references to adult topics
Exuvians are those infected by the Metarus blight, a parasitic infection transmitted through small arthropod-like organisms called Metavites. Exuvians can shapeshift along a spectrum from human-like to arthropod-like characteristics, undergo regular molting cycles, and possess enhanced physical abilities. They communicate through a sophisticated pheromone system and form communities called swarms.
This blight was created around 1915, during the Age of Secrecy. Blight encountered Franz Kafka's Metamorphosis, published that year, and was struck by the tragedy of Gregor Samsa's transformation and subsequent rejection by his family. Moved by the story, Blight thought: "What if Gregor hadn't transformed alone? What if his whole family could have changed together?" Despite the pressure of Secrecy, Blight could not resist—they created and released the Metarus blight and helped the first ones transformed find belonging and community in the first swarms.
See the full details on the Exuvian page.
Creation Year: 2011
CSMA: Hbx.P8.Ii10s6e10c2.Ss9.Dp10t1.T2.V9 • M9.Ci10.Li10.A9.W5
Content Warnings: symbiosis (entity within body)
Kavisa, one of the earliest Mercurians, depicting their appearance as a Mercurius, as a Mercurian with the mercurial manifesting an avatar, and as a human prior to significant alterations of their physiology.
Mercurians are an ideogenic species consisting of nanoparticles of organometallic nature. They are created when a biological organism of sufficient cognition becomes bonded to a mercurial. Once the bonding is complete and practically irreversible, Mercurians can take on their Mercurius form, which has an entirely metallic appearance.
They were created in 2011 in a collaboration between Blight and Simulacra. At this time, Simulacra had come to a compromise with the Orderly and Umbris but still strongly believed in the supremacy of artificiality. Blight, who had come to visit in secret out of curiosity, made an offer to create something that would let people choose for themselves, among themselves, if they wished to walk the path of Artificiality.
By 2028, Kavisa's prominence and efforts to help find and guide other Mercurians helped establish a physical community of Mercurians in Simulacra along with a social network of Mercurians across the world. This connection established something of a convention with Mercurians creating and using their Mercurian shared name as the "surnames" of their host and mercurial, though this isn't something necessarily expected among them.
See the full details on the Mercurian page.