Setting

Overview | Edeiology | Setting

The Edeia originate from an "urban fantasy" world, a world much like ours but where magic has been revealed to humanity. Some areas in the world have more magic-related activities, and some areas remain almost completely mundane—in those places, people can go their entire lives without ever encountering a magical individual.

The only form of magic that originates from this world is idea magic, magic from the power of an Idea. Any other kinds of magic and supernatural abilities come from entities from different dimensions, often involving an Edeia bringing back an entity or object with that kind of magic.

Mundane society and magic societies still govern separately, but there have been advancements in innovation that use both science and magic—and both mundane and magical worlds have changed and intermixed.

Timeline

The Ancient Era / The Age of Magic

Up to sometime in the 1500s.

There was no division; everyone lived with the fact that magic was real and something you had to deal with.

In the very beginnings of civilization, humanity was very superstitious and believed in gods, spirits, demons, etc—though all of these were essentially Edeia. No one truly understood what Edeia were at first, but some Edeia who sought knowledge and understanding began to compile knowledge and theories. The term "Edeia" began being used around 2000 BCE, but only sparingly and usually only among the Edeia themselves.

As the years progressed, some societies/groups gained more understanding of idea magic, Edeia, and the process of Actualization, while others did not. There were also conflicting views and beliefs in some cases; some had it correct, with idea magic/Actualization having to do with identity and personal development (with the term "Idea" to refer to the origin of magic coming into use over time), while others held onto various other beliefs.

The Age of Secrecy

~1500 - 2016.

The age in which the world of magic and the world of the mundane attempted to completely isolate themselves from each other.

An Edeia known as Order along with some others called a convergence with as many Edeia as possible—they had seen possible futures with Possibility, and decided that the best path forward for the sake of order and advancement of society, the magic and the mundane should separate.

The separation had varying degrees of success. Edeia and other magical entities simply stopped appearing, and while the early generations knew Edeia were real, later generations had only the stories. Magic became myth, and those that fell into the world of magic were often told to keep things secret. Those who showed signs of becoming an Edeia would often be contacted and spirited away—or the family was told and brought into the fold of secrecy. In this stage, the mundane world is as close as it gets to ours, with a few differences: there are unexplored regions of the world due to magical effects (both deliberate and natural—such as places that would mysteriously turn you around or just never let you leave), and there are any number of fictional locations.

It was during this time that some Edeia began to work together to truly understand their kind, and to standardize various terms and establish social norms among themselves.

The Age of Reunion

2016 - present.

The age in which magic society and mundane society reunited.

Order decided the time had come to reunite the magic and mundane, and did so with the help of many other Edeia, including Data. This led to collaborative governing bodies, magical entities hiding in mundane society revealing themselves, intersections of magic and science, etc. With the reveal came all the knowledge of Edeia, organized and presented for all to understand if they desired.

Currently, there is advanced technology and magitechnology in use, though there are only a few "futuristic" cities.

In ~2030, a supergovernment with some degree of control over all countries was established, along with the Registry.

The current time can be considered to be exactly 100 years from now, i.e. 2100s.

Society, Culture, and Behavior

Edeia-Specific Society/Culture

Edeia do not have a centralized governing body or culture, but many may choose to integrate themselves into mundane society.

Convergence

Edeia do not have organized law enforcement, but if an Edeia is causing trouble, a meeting of Edeia can be called. This is referred to as a "convergence." An Edeia can send out an energy signal for others to gather, and each signal might attract about three to ten more Edeia. They then decide on a course of action; it is generally agreed that if a decision is made at a convergence, it should only be contested by another convergence decision.

As for what those decisions are: they might decide to try to talk down the Edeia, or seal them within their Abstraction - which is possible through the combined effort of multiple Edeia. It could be indefinitely (which essentially means until dissociation) or for a set amount of time.

It is possible to visit those within Abstractions, including those sealed away. In general, if an Edeia knows the energy signature of another Edeia, they can metaphorically knock on the door of that Edeia's Abstraction. Whether they let them in is up to them, though it is possible to force your way in.

Energy Signature Exchanges

Edeia are capable of recognizing specific energy signatures—it may even be their most precise sense, since it is their only "default" one. Generally, an Edeia can recognize another to some extent if they spend some time in proximity, make contact, or both enter either's Abstraction, but it is much more socially acceptable to seek out Edeia you know less well after "exchanging" energy signatures by making physical contact and letting out a small flare/burst of energy.

For Edeia with hands, this is often done by holding each other's hands for a moment. Any kind of contact with any part is fine, and for those who prefer not to be touched, they can acknowledge an exchange by flaring their energy without making any contact.

Interactions with Human Society

Relatively few Edeia remain in human society—they don't need to eat, sleep, and work to live, after all. They outlive all the humans, as well. Many wander the parts of the world untouched by society, such as magical environments that may be dangerous or protected, possibly by an Edeia.

That isn't to say they don't interact with human society. Some might want to contribute to science or magiscience, or create things for mundane society to partake of. They aren't allowed to take mundane political positions, but there are Edeia-specific roles that they may take. They might also act as advisors or Edeia representatives, running businesses (usually pretty small ones, since they have no significant need for money), or simply living among mundane society.

Mundane Society

Much of mundane society/history can be considered similar to ours, though from the age of reunion onwards, many societal, environmental, and other issues were addressed fairly well, whether due to Edeia/magical intervention or not.

Society is united by a supergovernment with some degree of control over all countries, established in approximately 2030. Following this, there came to be:

  • universal currency (credits, with 1 USD approximately equal to 100 credits)

  • the Registry, which keeps records of all individuals who interact with human society

  • an increasing trend of people raising children without gender. That is, the child could try whatever gender they found they liked; it is fairly easy to update the registry in regards to a new gender, though it is not required to put anything until ~18 years of age (at which point you are still allowed to put "questioning"). Parents could still raise children with a gender if desired, though this becomes less common as the years go on.

  • universal healthcare and minimum living needs provided. People still need to find some kind of occupation and provide something to society, whether material, emotional, creative, etc.

The Registry

After 2030, when the Registry was established, all citizens must have a record in the registry with some biographical information, as well as what kind of magic or supernatural abilities they have if any. For those born under normal circumstances in this world, the entry is made at birth and voluntarily updated (with periodic reminders to do so). Age updates automatically, though they can update information such as their picture, gender, pronouns, and magic information.

Edeia may choose whether or not to maintain an entry in the registry if they already have one. Those who do not already have one can choose to make one. If they want to interact with society to a significant degree, such as being a resident, running or being part of a business, having a role as a leader, etc. they need to have an up-to-date entry.

An individual may choose which parts of their Registry is visible to the public, if any. Edeia who register do not need to reveal their status as an Edeia to those who know them, in which case only Order and Data are privy to the information.

Fusions may choose to register, and are strongly encouraged to do so as permafusions. The entry will be attached to both components' entries.

Twin Edeia and Fissions have singular entries with different sub-entries. Twin Edeia have a sub-entry for each individual and their fusion, and Fission Edeia have a sub-entry for their normal form and each fragment.

Below is an example of a Registry entry. The images on the left can generally be arranged into any collage desired and the distribution of space can be altered. Birthdays and other metadata can be added as well. A filled out template can be found here, and a blank template can be found here.

Potential Edeia in Society

It is fairly obvious when someone has the potential to become an Edeia, because they have powers as well as minor changes in their appearance, usually their eyes. The color of any part of their eyes could change, the pupil shape could change, there could be some other pattern, etc. At the same time, this can be hidden by covering the eyes or explaining it off as a different phenomenon.

During the present age of reunion in mundane society, once it's clear someone has the potential to become an Edeia, they are provided information on Edeiology and Edeia norms - of course, many do not consciously remember all of this information after Actualization. If the potential Edeia hides their abilities then they might not acquire this knowledge.

During the age of secrecy, minor changes in appearance were often written off as mutations. Animals with idea magic were often seen as mythological creatures and spirits.

Extradimensional Individuals

In the age of reunion, people are fairly open to individuals who come from other dimensions. They may choose whether or not to engage with human society—if they do, they need to be entered into the registry of all individuals in society. If that individual possesses a foreign type of magic, they would be requested to provide a brief explanation of their magic at minimum.

There are, however, research groups dedicated to understanding foreign types of magic, and may reach out to the individual to do some testing and research. This is completely voluntary.

If the individual does not enter the registry, authorities may attempt to get into contact with them. If they are deemed as dangerous to society and/or the world, they may be sent to their home dimension or a different one.

Metaphysics

The magical physics and characteristics of the world of Ideation.

Magic

Idea magic is the magic of Edeia, magic that comes from the power of ideas, and it is the only form of magic originating from the world of Ideation. Any other kinds of magic and supernatural abilities come from entities from different dimensions.

There is a special case of Idea magic that anyone is capable of: ritual magic. An Edeia with the Idea of Ritual has the power to essentially grant power to rituals; however, there are many rules woven into the magic, one of which is that the efficacy of a ritual grows weaker the more people know how to do it. There are thus numerous secret rituals that are only passed down to a select few.

Souls

The soul is the essence of self, which is tied to some form of "body" by some sort of energy. For mortal beings, life force is what ties their soul to their physical body. For Edeia, their soul is intertwined with their energy - the equivalents of their life force and body are one. Souls are made of a metaphysical form of energy, which Edeia may be able to influence and interact with to some extent.

A soul has little awareness and sense of self without a connection to a "body." A soul can be safely removed from a physical body by an Edeia; in this case, the soul still has a connection to the body and maintains the self-awareness. A mortal body will enter a sort of stasis without a soul: metabolic needs such as eating/drinking/aging/etc. will slow over the course of a few hours before halting entirely. However, being separated too long can cause difficulties, such as taking longer to awaken and lasting lethargy after returning, as well as a sense of dissociation and loss of self-awareness as the soul drifts from the body. So long as the body is intact, however, it is possible to return.

Fusions are metaphysically multiple souls merged into one; for a stable fusion, the fused soul functions as a singular soul. For less stable fusions, the souls have a partially-blended state. Twin Edeia have souls that are one and two at once - a state that should be unstable, but is not. Fissions are fragments of a singular soul.

Generally speaking, souls naturally gravitate to a state of singularity, especially when under extreme stress. As such, when fusions or fissions are harmed, it is possible for them to return to their singular, individual states by "default." Permafusions have more resistance to separation, and Twin Edeia are unaffected by external forces in regards to their fused or unfused state.

The Ethereal Plane

The "ethereal plane" is not a formal term, but it comes more into use by the 2090s, when the nature of souls, soulbonds, and the ethereal plane became fairly well-understood - though there are a few throughout the ages that may have been able to divine a significant amount of understanding, if perhaps not shared.

Note that the "physical plane" or "mundane plane" refers to the physical world of Ideation.

Upon death of a mortal being, dissociation of an Edeia, or any other form of "death," a soul becomes released to a sort of ethereal plane of souls, largely disconnected from the physical plane but in many ways parallel to it. It has adjacencies to an interdimensional void, and souls may traverse into other dimensions from the ethereal plane. Some beings have the ability to interact with these souls, and sometimes there are places or times where the boundary between the physical plane and this ethereal plane where the souls can have influence on reality.

Souls here might scatter into nothingness, becoming a sort of dust dispersed across the infinity of existence. Or they might be reincarnated into another being, most likely in the Ideation dimension but not necessarily.

There is also a lack of individuality in the ethereal plane. Souls can fragment and come together as a new soul, many souls may disperse infinitely into an ocean of essence, new souls and fragments may from from the essence, much like stars being born of stardust. Some souls may have lingering wills, which manifest in a pull to reincarnate or a return to the physical plane as a ghostly entity/specter, though most of the plane is simply like an ocean of souls and soul essence. It just exists and expands infinitely.

New souls can be made there spontaneously, but usually souls are made through conception of life in the physical plane.

Contact with the Ethereal Plane

There are certain magics that can make contact with the ethereal plane of souls, including some forms of Idea magic, extradimensional magic, and ritual magic. However, whether anything responds can depend on any number of factors - whether the one trying to make contact is trying to reach out to a particular soul/entity, what sort of connection they and that soul have, whether that soul's sense of self can be retrieved, etc. If it goes well, it is possible to make communicate with a soul or summon it to the physical plane.

If an individual is trying to reach the ethereal plane without any sort of direction or purpose, depending on the level of preparation they might:

  • get pulled into it - temporarily or permanently, partially or fully. It is possible that your soul leaves your body entirely and enters the ethereal plane.

  • tap into the potential energy of souls. This can cause a feeling like an instant burst of energy, or it is possible to use the energy to supplement powerful magic.

  • get flashes of experiences from a countless, timeless mass of indistinct will. This may be overwhelming.

  • etc.

Generally, Edeia in would likely be able to access the ethereal plane some extent, with varying levels of difficulty. Some might be able to travel to and from the plane freely, while some might find the experience too profound or overwhelming - enough to feel like if they stayed too long, they would dissociate and join that infinite sea.

However... it is said that there is a guardian of souls and the ethereal plane. Any destruction or poaching of souls, or any other malicious acts would likely be met with severe consequence.

Soulbonds

This can be written as one word (soulbonds) or two words (soul bonds).

There are different ways for souls to be bonded.

  • Split-soul tuplet: the soul equivalent of identical twins, triplets, etc., where one soul becomes multiple in development. The degree of separation may vary, and the resulting tuplets can essentially share a soul that is one and two at the same time. This can lead to Twin Edeia, though the two may develop into two different, if strongly soul-linked, Edeia as well. Ki and Ro are an example of split-soul twins.

  • Spontaneously occurring soulbonds (fairly uncommon, and often undetected): This is much like the concept of "soulmates"—it occurs between those who have not met and often early in life. If they do not meet or do not choose to develop it further, it will remain rather dormant. If the two meet, they can develop some kind of relationship, and then the strength of the soulbond depends on them. It just be a connection, a significant relationship in someone's life (of any kind), or it can be a deep binding that blends the two's souls into something like one.

  • Natural development of soulbonds: when one truly makes a connection with another, there is always a metaphysical connection built in the soul. These vary in intensity and nature from person to person, but most can be considered connections of family and friendships. Siblings may develop strong soulbonds, given that they are raised together and get along. These can fade over time, but often there is a thread that remains.

  • Deliberate soulbinding: through magic, rituals, etc. individuals' souls are woven into one continuous weave. This will generally not work if there is not already a fairly strong connection, but this basically skips all the slow build to get to the soul-sharing part. Rial and Tial are an example of this, though their soulbond was strongly developed already.

The effects of soulbonds can vary, as each is as unique as every relationship. Common effects include being able to sense the other's emotions and thoughts, whether instinctively/subconsciously, a vague sense, or as a clear and/or external thing. A very common effect of strong soulbonds is having an instinctive sense of the other's emotions, comfort, and needs. Many feel an unexplainable sense of comfort in each other's presence.

Some individuals may not ever know they have a soulbond, even if it is an exceptionally strong one - especially before the Age of Reunion, when metaphysical studies became a public endeavor.

Individuals who are aware of their soulbond can specifically "train" the bond to develop various rarer manifestations, such as rangeless (same regardless of distance) telepathy and empathy, sensation sharing (any or all of five senses, easier when in contact but doing it when apart is possible as well), melding thoughts together (typically only when in physical contact), switching bodies, etc. They do not need to know the exact nature of it, but they must be conscious of some metaphysical bond with another individual.

Soulbonds grow on mutual trust, empathy, and comfort with each other. They can fade, be damaged, and even be severed by animosity, distrust, betrayal, violation of comfort/trust, and so on. That said, if an individual causes any kind of harm to their soulbonded, they may feel an echo of that harm on themself until the bond fades away.

Soulbonds are always equal on both sides. One side cannot have a stronger connection than the other, but they may manifest different soulbond effects and they may become aware of the bond or "something supernatural" at different times, as that is more of a mind thing than a soul thing.

Depending on the strength of the soulbond, if one of the pair dies, then it is possible for the other to continue living afterwards, but for strong bonds it is typical that the other will lose the will to live. Those who had bonds that blended their sense of identity into one and two at once often die not too long after.

Parallel Dimensions/Universes

Parallel dimensions/universes can exist, with parallel individuals. These individuals are believed to be born with the same soul and similar if not identical physical forms, as much as their biology/species allows, but their subsequent experiences make each of these parallel selves different entities. Experiences shape the soul, after all, and these may lead to many differences, if perhaps subtle.

Parallel individuals may end up in the Ideation dimension - perhaps one is native to the dimension, perhaps all are extradimensional. Regardless, it is possible (though rare as it always is) for multiple to develop different Ideas and Actualize into different Edeia.

Important and Historical Individuals

These are characters who play a significant role in shaping the world of Ideation. These characters are also referred to as "NPCs," though I may use them as my own personal characters to some extent.

You are welcome to mention them in your characters' backstories without explicit permission for me - however, these can only be casual interactions where they act as strangers/acquaintances and do nothing unusual from their description. Closer relationships such as friendships must be discussed with me, Auspice, as it is with all my other characters.

Ideation

TH Profile

Ideation is the first Edeia fusion, consisting of the first two Edeia, Consciousness and Concept. They are capable of granting an Idea to a being that did not previously have one. Additionally, those who are born near or spend a long time near them/their fragments have a higher likelihood of developing an Idea even without their intervention.

Consciousness and Concept will occasionally form Ideation when they feel their presence would benefit someone—if they have one desire, it is to allow all to achieve self-actualization.

Consciousness

TH Profile

The first Edeia, formed from a being with the first spark of consciousness. They Actualized in a world where consciousness was only just emerging—and their presence likely shaped its continued development. Life evolved similarly as it did for our Earth, but those near them developed awareness and consciousness faster—both on a personal scale and an evolutionary scale. As the world developed even higher thinking, so did they. In a way, they reflect the consciousness of all beings in the world.

Concept

TH Profile

Concept is the second Edeia. Their body can fragment infinitely and can be as far apart as desired, though there is one primary and largest part. Each one can hold concepts, one or multiple. When they fuse with Consciousness to become Ideation, all their fragments become Ideation's fragments and their effect changes to reflect that.

Order

TH Profile

An Edeia who played a significant role in making the world's society what it is. They engineered the start of the age of secrecy and was a key part of the establishment and maintenance of the world's supergovernment.

Possibility

TH Profile

Everything that happened, everything that could have happened, everything that could happen in the future. How so many things could have changed with a singular decision. Possibility is infinite. It is boundless.

Those who touch it can glimpse the infinity of possibilities, how decisions in the past or future could have or will change things.

Data

TH Profile

A relatively younger Edeia who assisted Order in their goals of uniting and advancing society. They crave information above all else, and gladly act as a sort of living database for all sorts of information, including all information on Edeiology.

Ritual | Rial and Tial

TH Profile

Ritual is responsible for the existence of ritual magic in the world of Ideation. Ritual magic is known to exist only in rumors - for reasons including the fact that ritual magic becomes very ineffective if not entirely useless when it becomes widely known, and the fact that Ritual desires for the magic to remain mysterious. Anyone can also create a ritual, but this knowledge is not widely known and anyone who discovers this cannot share this information without certain consequences.

Morph

TH Profile

An Edeia representing the Idea of Gender Euphoria. They flitted throughout history, morphing the bodies of many to open their ideas to the potential of gender euphoria, though they caused some trouble during the Age of Secrecy and was locked away for around 200 years. They reappeared at the start of the Age of Reunion, morphing individuals, before starting to host an event during Pride Month to provide a "trial morph" to all those who come to a certain part of a particular city/location.