Setting

Overview | Edeiology | Setting | History

The Edeia originate from an "urban fantasy" world, a world much like ours but where magic has been revealed to humanity. Some areas in the world have more magic-related activities, and some areas remain almost completely mundane—in those places, people can go their entire lives without ever encountering a magical individual.

The only form of magic that originates from this world is idea magic, magic from the power of an Idea. Any other kinds of magic and supernatural abilities come from entities from different dimensions, often involving an Edeia bringing back an entity or object with that kind of magic.

Mundane society and magic societies still govern separately, but there have been advancements in innovation that use both science and magic—and both mundane and magical worlds have changed and intermixed.

Timeline

This provides a brief overview of Ideation world history, which may be sufficient for general needs in character development. For more detailed world history, see the History page.

The Ancient Era / The Age of Magic

Up to sometime in the 1500s.

There was no division; everyone lived with the fact that magic was real and something you had to deal with. "The Age of Magic" is often used for the time closer to the Age of Secrecy.

In the very beginnings of civilization, humanity was very superstitious and believed in gods, spirits, demons, etc—though all of these were essentially Edeia. No one truly understood what Edeia were at first, but some Edeia who sought knowledge and understanding began to compile knowledge and theories. The term "Edeia" began being used around 2000 BCE, but only sparingly and usually only among the Edeia themselves.

As the years progressed, some societies/groups gained more understanding of idea magic, Edeia, and the process of Actualization, while others did not. There were also conflicting views and beliefs in some cases; some had it correct, with idea magic/Actualization having to do with identity and personal development (with the term "Idea" to refer to the origin of magic coming into use over time), while others held onto various other beliefs.

The Age of Secrecy

~1500 - 2016.

The age in which the world of magic and the world of the mundane attempted to completely isolate themselves from each other.

An Edeia known as Order along with some others called a convergence with as many Edeia as possible—they had seen possible futures with Possibility, and decided that the best path forward for the sake of order and advancement of society, the magic and the mundane should separate.

The separation had varying degrees of success. Edeia and other magical entities simply stopped appearing, and while the early generations knew Edeia were real, later generations had only the stories. Magic became myth, and those that fell into the world of magic were often told to keep things secret. Those who showed signs of becoming an Edeia would often be contacted and spirited away—or the family was told and brought into the fold of secrecy. In this stage, the mundane world is as close as it gets to ours, with a few differences: there are unexplored regions of the world due to magical effects (both deliberate and natural—such as places that would mysteriously turn you around or just never let you leave), and there are any number of fictional locations.

It was during this time that some Edeia began to work together to truly understand their kind, and to standardize various terms and establish social norms among themselves.

The Age of Reunion

2016 - present.

The age in which magic society and mundane society reunited.

Order decided the time had come to reunite the magic and mundane, and did so with the help of many other Edeia, including Data. This led to collaborative governing bodies, magical entities hiding in mundane society revealing themselves, intersections of magic and science, etc. With the reveal came all the knowledge of Edeia, organized and presented for all to understand if they desired.

Currently, there is advanced technology and magitechnology in use, though there are only a few "futuristic" cities.

In ~2030, a supergovernment with some degree of control over all countries was established, along with the Registry.

The current time can be considered to be exactly 100 years from now, i.e. 2100s.

Society, Culture, and Behavior

Edeia-Specific Society/Culture

Edeia do not have a centralized governing body or culture, but many may choose to integrate themselves into mundane society.

Convergence

Edeia do not have organized law enforcement, but if an Edeia is causing trouble, a meeting of Edeia can be called. This is referred to as a "convergence." An Edeia can send out an energy signal for others to gather, and each signal might attract about three to ten more Edeia. They then decide on a course of action; it is generally agreed that if a decision is made at a convergence, it should only be contested by another convergence decision.

As for what those decisions are: they might decide to try to talk down the Edeia, or seal them within their Abstraction - which is possible through the combined effort of multiple Edeia. It could be indefinitely (which essentially means until dissociation) or for a set amount of time.

It is possible to visit those within Abstractions, including those sealed away. In general, if an Edeia knows the energy signature of another Edeia, they can metaphorically knock on the door of that Edeia's Abstraction. Whether they let them in is up to them, though it is possible to force your way in.

Energy Signature Exchanges

Edeia are capable of recognizing specific energy signatures—it may even be their most precise sense, since it is their only "default" one. Generally, an Edeia can recognize another to some extent if they spend some time in proximity, make contact, or both enter either's Abstraction, but it is much more socially acceptable to seek out Edeia you know less well after "exchanging" energy signatures by making physical contact and letting out a small flare/burst of energy.

For Edeia with hands, this is often done by holding each other's hands for a moment. Any kind of contact with any part is fine, and for those who prefer not to be touched, they can acknowledge an exchange by flaring their energy without making any contact.

Interactions with Human Society

Relatively few Edeia remain in human society—they don't need to eat, sleep, and work to live, after all. They outlive all the humans, as well. Many wander the parts of the world untouched by society, such as magical environments that may be dangerous or protected, possibly by an Edeia.

That isn't to say they don't interact with human society. Some might want to contribute to science or magiscience, or create things for mundane society to partake of. They aren't allowed to take mundane political positions, but there are Edeia-specific roles that they may take. They might also act as advisors or Edeia representatives, running businesses (usually pretty small ones, since they have no significant need for money), or simply living among mundane society.

Mundane Society and United Society

Much of mundane society/history can be considered similar to ours, though from the Age of Reunion onwards, when it could be considered "united society" rather than "mundane society," many societal, environmental, and other issues were addressed fairly well, whether due to Edeia/magical intervention or not.

Society is united by a supergovernment with some degree of control over all countries, established in approximately 2030. Following this, there came to be:

  • the United Council, a group of 50-100 members consisting of Order and volunteers that pass a qualifying exam (literacy, understanding of current policies, etc.) and then are picked randomly for election for a five-year term.

  • universal currency (credits, with 1 USD approximately equal to 100 credits)

  • the Registry, which keeps records of all individuals who interact with human society

  • an increasing trend of people raising children without gender. That is, the child could try whatever gender they found they liked; it is fairly easy to update the registry in regards to a new gender, though it is not required to put anything until ~18 years of age (at which point you are still allowed to put "questioning"). Parents could still raise children with a gender if desired, though this becomes less common as the years go on.

  • universal healthcare and minimum living needs provided. People still need to find some kind of occupation and provide something to society, whether material, emotional, creative, etc.

The Registry

After 2030, when the Registry was established, all citizens must have a record in the registry with some biographical information, as well as what kind of magic or supernatural abilities they have if any. For those born under normal circumstances in this world, the entry is made at birth and voluntarily updated (with periodic reminders to do so). Age updates automatically, though they can update information such as their picture, gender, pronouns, and magic information.

Edeia may choose whether or not to maintain an entry in the registry if they already have one. Those who do not already have one can choose to make one. If they want to interact with society to a significant degree, such as being a resident, running or being part of a business, having a role as a leader, etc. they need to have an up-to-date entry.

An individual may choose which parts of their Registry is visible to the public, if any. Edeia who register do not need to reveal their status as an Edeia to those who know them, in which case only Order and Data are privy to the information.

Fusions may choose to register, and are strongly encouraged to do so as permafusions. The entry will be attached to both components' entries.

Twin Edeia and Fissions have singular entries with different sub-entries. Twin Edeia have a sub-entry for each individual and their fusion, and Fission Edeia have a sub-entry for their normal form and each fragment.

Below is an example of a Registry entry. The images on the left can generally be arranged into any collage desired and the distribution of space can be altered. Birthdays and other metadata can be added as well. A filled out template can be found here, and a blank template can be found here.

Potential Edeia in Society

It is fairly obvious when someone has the potential to become an Edeia, because they have powers as well as minor changes in their appearance, usually their eyes. The color of any part of their eyes could change, the pupil shape could change, there could be some other pattern, etc. At the same time, this can be hidden by covering the eyes or explaining it off as a different phenomenon.

In united society, in the Age of Reunion, once it is clear someone has the potential to become an Edeia, they are provided information on Edeiology and Edeia norms - of course, many do not consciously remember all of this information after Actualization. If the potential Edeia hides their abilities then they might not acquire this knowledge.

During the age of secrecy, minor changes in appearance were often written off as mutations. Animals with idea magic were often seen as mythological creatures and spirits.

Extradimensional Individuals

In the Age of Reunion, people are fairly open to individuals who come from other dimensions. They may choose whether or not to engage with human society—if they do, they need to be entered into the registry of all individuals in society. If that individual possesses a foreign type of magic or is anything other than a mundane human, they will be requested to provide a brief explanation of their capabilities and characteristics.

There are, however, research groups dedicated to understanding extradimensional magic and science, and these groups may reach out to the individual to do some testing and research. This is completely voluntary.

If the individual does not enter the registry but still interacts with society, authorities may attempt to get into contact with them. If they are deemed as dangerous to society and/or the world, they may be sent to their home dimension or a different one.

Supergovernment and the United Council

Order has a major role in the supergovernment that governs the world by 2030, though they are not the sole dictator. Many others, including humans, other mortals, supernatural beings, and Edeia have positions, which are mostly volunteers that pass a qualifying exam (literacy, understanding of current policies, etc.) and then are picked randomly for election. There are about 50-100 members in the United Council at a time, with a term lasting five years; these terms do not all start and end at the same time and may stagger. There are no campaigns for those in the supergovernment, and you can consider it impossible to be rigged. The United Council makes decisions that affect all of society; there are smaller layers of government for countries, states, cities, etc. though they operate under similar systems and are under the authority of the supergovernment. You may have any of your characters serving a term in the United Council if you wish.

There may also be non-elected participants, such as consultants, volunteers in less important roles, etc. These may not have time-limited terms. You may have your characters in these roles without consulting me, but if you are unsure whether or not there is a particular role, please ask me. Many of the Orderly can be considered permanent consultants.

Enforcement

If an Edeia is causing chaos in united society, Data will generally be the first to know, and the information will be reported to a member of a group of Edeia who have volunteered to keep a fragment of Data with them to notify. The Edeia may be asked to give a warning to the offending Edeia.

On the second offense, Order may personally appear to judge the situation and give one more warning. You may mention this in your backstory without asking me so long as there are no unexpected interactions, but you may consult me for accuracy if you wish.

If there is a third offense, Order may call a convergence to make a judgement; any Edeia may attend, though Order, Data, Saturne, and Pacific show up to most. The attending will decide on a suitable punishment—this typically involves deciding on the length of time for Abstraction containment (also called Abstraction jail), and then seeing if there are any Edeia who will volunteer to attempt to rehabilitate the individual. Rehabilitation will usually start within the contained Edeia's Abstraction, but if they finish serving their time or by the preference/decision of the rehabilitator or the convergence, sessions may occur in the rehabilitator's Abstraction. Order is able to "lock" an individual in the rehabilitator's Abstraction for set amounts of time, after which the offending Edeia is sent back to their own Abstraction

Sometimes, the punishment may be societal exile, in which they are forcefully teleported outside of the borders of civilization every time they appear. This is done with somewhat automated magitechnology, though Data monitors it. They may appeal their exile through an upstanding participant in society vouching for them in a convergence involving Order or at least one closely associated with them, and volunteering to escort them in society for a time. If the exiled individual demonstrates improved behavior, the exile may be lifted. Though Data will still be watching.

You may mention this sort of judgement convergence in your backstory/history without consulting me, whether as the subject or an attendee, but if you want to have more details with my personal characters, you must ask me.

The types of offenses they address are only in those in context with the united civilization, which includes all mundane humans living as part of society and magical individuals who choose to join it.

They will address anything that causes distress, disorder, loss of agency/free will/ability to make your own decisions, destruction, etc. on a decently large scale as to affect a group of people, a city/town, all of society, etc. typically related to magic/Edeia, as the mundane side of society has other methods of enforcement as well. Breaking mundane laws in mundane ways as a mundane individual will get you mundane punishment.

Interpersonal issues are not something they address; they will not interfere with unhealthy relationships, and they will not stop relationships and fusions that may pose a risk to society. Other individuals and Edeia may attempt to address interpersonal issues separately from Order, however. If there is an Edeia, fusion, or other individual that poses a risk to society, Data will monitor them so long as they are interacting with united society, but as long as they behave no other action will be taken. If they have repeat offenses (successful or not, since Data may act quickly) and show no signs of stopping, then the process will be as mentioned above. Societal exile is more common for non-Edeia and fusions.

Space Travel

Edeia have always been capable of traveling in space, but to keep things simple and straightforward, there is no other life in space. There are no aliens from other planets in the world of Ideation, but extradimensional aliens may be present.

By 2060, there is a United Space Exploration Association, or USEA, that is the center of efforts to explore space, allowing humans and other beings to wander the stars. National space programs were absorbed into USEA, though some still consider themselves part of a subgroup. This is a relatively small part of the lore as most important things occur on Earth, but this information is here if you want it.

USEA and those part of it build advanced spacecraft to explore the vast reaches of space. These spacecrafts can be fairly small or very large, and are capable of faster-than-light speed and instantaneous communication using magitechnology.

Most of space exploration involves researching the characteristics of other objects in space, such as planets, moons, stars, asteroids, etc. It is largely an academic/scientific venture, one to discover the curiosities of space. There are restrictions on building structures, as well; generally, the spacecraft is sufficient to act as a mobile base. Temporary and mobile pods are often used, and orbital bases are sometimes built.

Edeia may sometimes build metaphysical structures in space, which is generally acceptable so long as it is not a physical structure that disturbs the integrity of nature. While it is possible that anyone could build whatever they want, I personally have complicated feelings about colonizing space, terraforming, etc. and it could complicate the world of Ideation. Space was not intended to be a major part of the lore, but again, this information is here if you want it.

Metaphysics

The magical physics and characteristics of the world of Ideation.

Magic

Idea magic is the magic of Edeia, magic that comes from the power of ideas, and it is the only form of magic originating from the world of Ideation. Any other kinds of magic and supernatural abilities come from entities from different dimensions.

There is a special case of Idea magic that anyone is capable of: ritual magic. An Edeia with the Idea of Ritual has the power to essentially grant power to rituals; however, there are many rules woven into the magic, one of which is that the efficacy of a ritual grows weaker the more people know how to do it. There are thus numerous secret rituals that are only passed down to a select few.

Souls

The soul is the essence of self, which is tied to some form of "body" by some sort of energy. For mortal beings, life force is what ties their soul to their physical body. For Edeia, their soul is intertwined with their energy - the equivalents of their life force and body are one. Souls are made of a metaphysical form of energy, which Edeia may be able to influence and interact with to some extent.

A soul has little awareness and sense of self without a connection to a "body." A soul can be safely removed from a physical body by an Edeia; in this case, the soul still has a connection to the body and maintains the self-awareness. A mortal body will enter a sort of stasis without a soul: metabolic needs such as eating/drinking/aging/etc. will slow over the course of a few hours before halting entirely. However, being separated too long can cause difficulties, such as taking longer to awaken and lasting lethargy after returning, as well as a sense of dissociation and loss of self-awareness as the soul drifts from the body. So long as the body is intact, however, it is possible to return.

Fusions are metaphysically multiple souls merged into one; for a stable fusion, the fused soul functions as a singular soul. For less stable fusions, the souls have a partially-blended state. Twin Edeia have souls that are one and two at once - a state that should be unstable, but is not. Fissions are fragments of a singular soul.

Generally speaking, souls naturally gravitate to a state of singularity, especially when under extreme stress. As such, when fusions or fissions are harmed, it is possible for them to return to their singular, individual states by "default." Permafusions have more resistance to separation, and Twin Edeia are unaffected by external forces in regards to their fused or unfused state.

The Ethereal Plane

The "ethereal plane" is not a formal term, but it comes more into use by the 2090s, when the nature of souls, soulbonds, and the ethereal plane became fairly well-understood - though there are a few throughout the ages that may have been able to divine a significant amount of understanding, if perhaps not shared.

Note that the "physical plane" or "mundane plane" refers to the physical world of Ideation.

Upon death of a mortal being, dissociation of an Edeia, or any other form of "death," a soul becomes released to a sort of ethereal plane of souls, largely disconnected from the physical plane but in many ways parallel to it. It has adjacencies to an interdimensional void, and souls may traverse into other dimensions from the ethereal plane. Some beings have the ability to interact with these souls, and sometimes there are places or times where the boundary between the physical plane and this ethereal plane where the souls can have influence on reality.

Souls here might scatter into nothingness, becoming a sort of dust dispersed across the infinity of existence. Or they might be reincarnated into another being, most likely in the Ideation dimension but not necessarily.

There is also a lack of individuality in the ethereal plane. Souls can fragment and come together as a new soul, many souls may disperse infinitely into an ocean of essence, new souls and fragments may from from the essence, much like stars being born of stardust. Some souls may have lingering wills, which manifest in a pull to reincarnate or a return to the physical plane as a ghostly entity/specter, though most of the plane is simply like an ocean of souls and soul essence. It just exists and expands infinitely.

New souls can be made there spontaneously, but usually souls are made through conception of life in the physical plane.

Contact with the Ethereal Plane

There are certain magics that can make contact with the ethereal plane of souls, including some forms of Idea magic, extradimensional magic, and ritual magic. However, whether anything responds can depend on any number of factors - whether the one trying to make contact is trying to reach out to a particular soul/entity, what sort of connection they and that soul have, whether that soul's sense of self can be retrieved, etc. If it goes well, it is possible to make communicate with a soul or summon it to the physical plane.

If an individual is trying to reach the ethereal plane without any sort of direction or purpose, depending on the level of preparation they might:

  • get pulled into it - temporarily or permanently, partially or fully. It is possible that your soul leaves your body entirely and enters the ethereal plane.

  • tap into the potential energy of souls. This can cause a feeling like an instant burst of energy, or it is possible to use the energy to supplement powerful magic.

  • get flashes of experiences from a countless, timeless mass of indistinct will. This may be overwhelming.

  • etc.

Generally, Edeia in would likely be able to access the ethereal plane some extent, with varying levels of difficulty. Some might be able to travel to and from the plane freely, while some might find the experience too profound or overwhelming - enough to feel like if they stayed too long, they would dissociate and join that infinite sea.

However... it is said that there is a guardian of souls and the ethereal plane. Any destruction or poaching of souls, or any other malicious acts would likely be met with severe consequence.

Soulbonds

This can be written as one word (soulbonds) or two words (soul bonds).

There are different ways for souls to be bonded.

  • Split-soul tuplet: the soul equivalent of identical twins, triplets, etc., where one soul becomes multiple in development. The degree of separation may vary, and the resulting tuplets can essentially share a soul that is one and two at the same time. This can lead to Twin Edeia, though the two may develop into two different, if strongly soul-linked, Edeia as well. Ki and Ro are an example of split-soul twins.

  • Spontaneously occurring soulbonds (fairly uncommon, and often undetected): This is much like the concept of "soulmates"—it occurs between those who have not met and often early in life. If they do not meet or do not choose to develop it further, it will remain rather dormant. If the two meet, they can develop some kind of relationship, and then the strength of the soulbond depends on them. It just be a connection, a significant relationship in someone's life (of any kind), or it can be a deep binding that blends the two's souls into something like one.

  • Natural development of soulbonds: when one truly makes a connection with another, there is always a metaphysical connection built in the soul. These vary in intensity and nature from person to person, but most can be considered connections of family and friendships. Siblings may develop strong soulbonds, given that they are raised together and get along. These can fade over time, but often there is a thread that remains.

  • Deliberate soulbinding: through magic, rituals, etc. individuals' souls are woven into one continuous weave. This will generally not work if there is not already a fairly strong connection, but this basically skips all the slow build to get to the soul-sharing part. Rial and Tial are an example of this, though their soulbond was strongly developed already.

The effects of soulbonds can vary, as each is as unique as every relationship. Common effects include being able to sense the other's emotions and thoughts, whether instinctively/subconsciously, a vague sense, or as a clear and/or external thing. A very common effect of strong soulbonds is having an instinctive sense of the other's emotions, comfort, and needs. Many feel an unexplainable sense of comfort in each other's presence.

Some individuals may not ever know they have a soulbond, even if it is an exceptionally strong one - especially before the Age of Reunion, when metaphysical studies became a public endeavor.

Individuals who are aware of their soulbond can specifically "train" the bond to develop various rarer manifestations, such as rangeless (same regardless of distance) telepathy and empathy, sensation sharing (any or all of five senses, easier when in contact but doing it when apart is possible as well), melding thoughts together (typically only when in physical contact), switching bodies, etc. They do not need to know the exact nature of it, but they must be conscious of some metaphysical bond with another individual.

Soulbonds grow on mutual trust, empathy, and comfort with each other. They can fade, be damaged, and even be severed by animosity, distrust, betrayal, violation of comfort/trust, and so on. That said, if an individual causes any kind of harm to their soulbonded, they may feel an echo of that harm on themself until the bond fades away.

Soulbonds are always equal on both sides. One side cannot have a stronger connection than the other, but they may manifest different soulbond effects and they may become aware of the bond or "something supernatural" at different times, as that is more of a mind thing than a soul thing.

Depending on the strength of the soulbond, if one of the pair dies, then it is possible for the other to continue living afterwards, but for strong bonds it is typical that the other will lose the will to live. Those who had bonds that blended their sense of identity into one and two at once often die not too long after.

Parallel Dimensions/Universes

Parallel dimensions/universes can exist, with parallel individuals. These individuals are believed to be born with the same soul and similar if not identical physical forms, as much as their biology/species allows, but their subsequent experiences make each of these parallel selves different entities. Experiences shape the soul, after all, and these may lead to many differences, if perhaps subtle.

Parallel individuals may end up in the Ideation dimension - perhaps one is native to the dimension, perhaps all are extradimensional. Regardless, it is possible (though rare as it always is) for multiple to develop different Ideas and Actualize into different Edeia.

Important and Historical Individuals

These are characters who play a significant role in shaping the world of Ideation. These characters are also referred to as "NPCs." All Edeia NPCs are characters with a major role in society and/or lore, which is why I make them somewhat available for use without consulting me. However, they are also my personal characters, so there are restrictions on what I am okay with.

Generally speaking, they can be mentioned in a character backstory and drawn without asking permission first, so long as they are not behaving in any unexpected way, and there is no personal connection established. Closer relationships such as friendships must be discussed with me, Auspice, as it is with all my other characters.

However, if you want them to be in a specific scene (story, comic, etc.) and have active dialogue, please consult me to make sure things are accurate.

Please do not make memes of them without asking first.

More specific details will be under each of them if available.

Ideation

TH Profile

Ideation is the first Edeia fusion, consisting of the first two Edeia, Consciousness and Concept. They are capable of granting an Idea to a being that did not previously have one. Additionally, those who are born near or spend a long time near them/their fragments have a higher likelihood of developing an Idea even without their intervention.

Consciousness and Concept will occasionally form Ideation when they feel their presence would benefit someone—if they have one desire, it is to allow all to achieve self-actualization.

Consciousness

TH Profile

The first Edeia, formed from a being with the first spark of consciousness. They Actualized in a world where consciousness was only just emerging—and their presence likely shaped its continued development. Life evolved similarly as it did for our Earth, but those near them developed awareness and consciousness faster—both on a personal scale and an evolutionary scale. As the world developed even higher thinking, so did they. In a way, they reflect the consciousness of all beings in the world.

Concept

TH Profile

Concept is the second Edeia. Their body can fragment infinitely and can be as far apart as desired, though there is one primary and largest part. Each one can hold concepts, one or multiple. When they fuse with Consciousness to become Ideation, all their fragments become Ideation's fragments and their effect changes to reflect that.

Order

TH Profile

An Edeia who played a significant role in making the world's society what it is. They engineered the start of the age of secrecy and was a key part of the establishment and maintenance of the world's supergovernment.

Interaction Guidelines

As a reminder, any actual dialogue with Order must be consulted with me, but mentions are fine.

The is a summarized version of a hefty amount of information, which can be found in other sections on this page and on the History page.

In the Age of Magic, you can mention participation in the early research convergences without asking me. You can have your characters participate in the Convergence of Secrecy, and/or you could have Order contact them prior to the transition.

In the Age of Secrecy, you may have your Edeia assist in seeking out new Edeia and informing them of Secrecy. You can mention Order's participation in a judgement convergence without consulting me, specifically if they are threatening secrecy. You can mention participation in research convergences with Order.

In the transition, you can mention participation in large meetings to discuss the plans and direction for the world. You can mention your character's efforts in improving society, such as helping improve housing or food, or teaching in the Ideation Academy.

For the Age of Reunion, you can mention Order in the context of an appointment, a second warning, or a judgement convergence without consulting me. You can have your character serve a term in the United Council, or you can have them be a consultant to the supergovernment.

Order tends to keep to themself in their Abstraction, delegating tasks to others. It is rare for them to be randomly seen in public. They do often spend time with Pacific, who has a residence in a city, and sometimes they will wander among society to observe and enjoy the world, but otherwise they do not appear in the mundane plane.

The Orderly still exist to some extent, but roles have largely been absorbed into the United Council.

Offices

There are various "offices" around the world that have a metaphysical connection to Order's Abstraction. Anyone is allowed to enter, but they do have to make an appointment and you must be punctual or else you will be asked to reschedule; generally, you can visit within the day. Order is aware of any who enter and may appear for the audience.

Making an appointment requires specifying the inquiry, and oftentimes Data will address anything that can immediately be addressed, and will relay information to Order, who may judge what actions should be done. If the matter can be resolved without an audience, then Order will not accept the appointment.

Appointments can be:

  • In regards to policy, if you have a suggestion/argument for something and want to make a case directly to Order. They will be glad to listen to any suggestions, though if you want this suggestion to actually be considered by me, Auspice, then ask me.

  • In regards to an individual or group causing significant issues in society, and normal methods of keeping order (such as warnings, Abstraction jail, mundane enforcement) have not been successful.

They do not take personal appointments, but those who know them personally may be allowed to enter their Abstraction, and they may invite Order outside.

Possibility

TH Profile

Everything that happened, everything that could have happened, everything that could happen in the future. How so many things could have changed with a singular decision. Possibility is infinite. It is boundless.

Those who touch it can glimpse the infinity of possibilities, how decisions in the past or future could have or will change things.

Data

TH Profile

A relatively younger Edeia who assisted Order in their goals of uniting and advancing society. They crave information above all else, and gladly act as a sort of living database for all sorts of information, including all information on Edeiology.

Ritual | Rial and Tial

TH Profile

Ritual is responsible for the existence of ritual magic in the world of Ideation. Ritual magic is known to exist only in rumors - for reasons including the fact that ritual magic becomes very ineffective if not entirely useless when it becomes widely known, and the fact that Ritual desires for the magic to remain mysterious. Anyone can also create a ritual, but this knowledge is not widely known and anyone who discovers this cannot share this information without certain consequences.

Interaction Guidelines

Ritual is a mythological figure in all eras. They are an NPC due to their establishment of ritual magic in the world—if you have need of some kind of magic not related to available Idea magic, you may use ritual magic.

As a note, ritual magic as discussed here refers only to rituals created in the world of Ideation. If an extradimensional individual does rituals with magic power on their own, then this is considered extradimensional magic. Ritual will be able to sense their occurrence but will not interfere with them.

Below, whenever I say "Ritual," you can consider that it refers to the fused form as well as Rial and Tial separately.

Ritual Mechanics

To the twins, rituals are elaborate, involved, and impressive things, full of rules and limitations. The process of the creation and usage of a ritual is as follows:

1. An individual creates a ritual. It must:

  • have an Aesthetic, an almost artistic appeal to it

  • require materials, other sacrifices, and a ritual process of sufficient difficulty and specification that is in balance with the desired result

  • be sufficiently interesting to Ritual. They tend to be uninterested in "mundane" rituals, but may be convinced through extremely elaborate, exact, and aesthetic rituals.

Note that you must ask to create a major ritual.

2. Ritual weaves their magic into this ritual. This takes a significant amount of energy, but has the following effects:

  • The ritual becomes capable of producing magical effects

  • The creator of the ritual understands the exact requirements for the ritual and will be able to recall this information as desired

3. The ritual can be used in the future. Subsequent uses of ritual magic do pull on Ritual's power and they are aware of every use, but this takes very little energy of theirs as opposed to the establishment of a ritual.

Broadly speaking, rituals can be categorized into "major" rituals and "minor" rituals. Major rituals are those with powerful and obvious magical effects (such as binding souls, time traveling, teleportation, major curse, summoning, etc.), while minor rituals often have much more subtle effects (such as increasing luck, increasing the likelihood of good health and safe travels and such, causing general misfortune for another, granting peace of mind, etc.). All rituals are under a number of "laws," which the creator of a ritual will instinctively know. These laws are more strict for major rituals, and creators of major rituals are often much more aware of the laws. The laws are much more lenient for minor rituals, and those who create minor rituals may never know they have done so and only have the most vague sense of the laws. The laws are as follows:

  • Anyone is capable of conducting the ritual, but they must meet all of the requirements. Otherwise, it will fail. Major rituals must have elaborate and precise requirements, while minor rituals can be more broad and loose.

  • The knowledge of how to conduct a ritual can be shared or passed down to an "heir" who will inherit the exact subconscious knowledge of how to conduct the original ritual. If no heir is chosen, then the original knowledge may be lost. This may be a subconscious choice for minor rituals.

  • The more people know about the ritual, the weaker its effects and the more flexible its rules and limitations. Rituals conducted to the letter of the original requirements will have stronger effects, but even that will grow weaker as knowledge is spread. Major rituals grow rapidly weaker, while minor rituals have a smaller decay in effect - considering that the effect tends to be weak and subtle in the first place.

  • A ritual may be written down or otherwise recorded, but as more people see it, the power of the ritual will fade even faster than it would normally.

  • If the knowledge that anyone can create a ritual is shared by one who knows it to be true (typically, a creator of a major ritual), the one who told it and those who learned of it will become unable to use ritual magic. Ritual will also be aware of this and may take their own personal course of action. The penalty may be undone at Ritual's discretion.

  • Major rituals must be treated with an appropriate amount of dignity and reverence; they should not be used at the drop of a hat, meaninglessly, or "just because." They should not be used to harm numerous individuals en masse; Ritual takes no issue with personal grudges and vengeance, but they are not fond of meaningless cruelty, malice, etc. If a ritual is misused or abused, there will be a backlash (failure of the ritual in addition to harmful effects) as a warning the first few times. Ritual may then take notice and curse the ritual, making it fail in all cases and do considerable harm to those who intended to misuse it.

Due to these laws, ritual magic is almost "mythological" in a way - rumored to exist, but never confirmed or denied. Still, there are numerous widespread minor rituals in existence; it is not uncommon for everyone to create at least a few minor rituals in their lives and share them with those they know. That said, they may never realize it or even know there has been an effect.

There are also a number of keepers of knowledge for major rituals across the world, sharing the knowledge of a ritual to a very select few who could benefit from them. It could be an immortal entity such as an Edeia, or it could be a secret ritual passed down through generations. There may be multiple independently developed rituals that do more or less the same thing. Regardless, major rituals tend to be very guarded. A few that exist that other individuals (i.e. your characters) may discover include but are not limited to rituals for soul binding, dimension traveling, summoning (of a creature, an Edeia, or an extradimensional entity), time travel, a blessing of extreme luck, a curse of misfortune, etc. Note a few things:

  • There is always a way to undo blessings and curses, whether through another ritual or simply through an Edeia's manipulation of the magic weave. Some Edeia may be more skilled at unraveling applied magic than others.

  • Getting access to a major ritual is quite difficult, and those difficulties should be outlined if they are to be used in a character's story. Creation of a major ritual is extremely rare.

  • If you wish to use ritual magic, know that each usage requires an "equivalent" payment of some sort. The "payment" can be: materials including objects, blood, living beings, and souls; something immaterial such as someone's luck, a personality trait, a skill, etc.; the ritual process itself, with more difficult and elaborate ones offering a higher "payment". Minor rituals often have sufficient "payment" through the ritual process.

  • Ritual does not appear before those who create minor rituals, but may very rarely appear before those who create major rituals. They tend to appear for the most elaborate, fancy rituals for the extra flair.

Learning Rituals

Powerful rituals are often passed down to a limited number of people by word of mouth. Some individuals, often but not always worshippers of Ritual, may wander society to find those who are in need of rituals and share them—after swearing those individuals to secrecy with a ritual binding oath. Less often, an individual might find old texts describing the process of certain rituals. You may use a major ritual without consulting me if you outline such a process of acquiring knowledge of the ritual, but you can ask for guidance.

You must ask if you want to create a major ritual, as it is not known that new rituals can be created, and Ritual is very particular about the major rituals they approve. Very rarely, they may make an appearance.

Minor rituals can generally be freely used.

Interactions

Ritual does not reveal themself to the public and continues to exist in the shadows in all ages. Most have never heard of them, and much of the rest only know Ritual as a rumor or myth. In the age of Reunion, their myth is more well known and those more in touch with Edeia information might strongly believe that the myth of Ritual is a true Edeia, but their guess will only rarely be confirmed.

If you want your Edeia to even know with certainty that Ritual exists, let alone meet them, you must consult me.

It is during the Ancient Ages that Ritual is slightly more open to meeting other "gods." They will only approach if the Edeia has a manner befitting a god, and even then, not always. You must ask me for this to occur, and I may be picky and may not accept.

Ritual Worshippers

There is something of a cult of Ritual worshippers, but they are not widely organized and do not have major gatherings. It also tends not to be hereditary and they do not seek to "convert" others, but a parent can share their beliefs with their children if they wish, under a ritual oath of secrecy.

All who are part of this undergo a ritual that marks Ritual's eye somewhere on their body; it is only visible to other worshippers. They may learn how to do this from a dream influenced by Ritual, or from another member.

Ritual only begins influencing dreams of those who strongly believe in their existence and ascribe to their philosophies regarding rituals; they also only influence nonmagical individuals. If they newly develop an Idea, then Ritual will often appear in a dream and give them a choice to leave and find themself, or stay. If they want to leave, they will undergo a cleansing ritual that removes the mark on their body and makes the memories associated with Ritual hazy, like a far-off dream. Any memories not associated will remain intact. As a note, they can leave at any time—if they begin to feel the desire to, then they will dream of the cleansing ritual.

Ritual worshippers generally continue living their mundane life. Becoming a worshipper does not take away their free will and does not consume their way of life. Generally, it involves dedicating some sacrifice of some sort once a year, whether an animal sacrifice, some of their blood, their best home-cooked dish, one of their belongings, etc. The more precious, the stronger their dreams the following year.

Ritual will give them dreams of rituals to suit their needs and fit their sacrifices, though these are sporadic and generally infrequent. If they have immediate need of a new ritual to solve a problem, they may make a sacrifice and a prayer to Ritual the night before, and a suitable ritual will be given in the dream.

They are also under an oath to not share anything they learn related to Ritual or rituals unless the recipient is also under an oath of silence. (This oath will be dissolved with the cleansing ritual, but so will all their relevant knowledge.) They will be physically prevented from communicating such information. If they somehow manage to breach this, which is extremely difficult to do by accident, the magic will instantly erase the relevant memories of themself and any witnesses. There may be "fill-in" memories that rationalize whatever they find later.

Ritual worshippers usually do not see Ritual themself—only in dreams.

You may have your character be a Ritual worshipper without consulting me, though note that it is extremely unlikely for them to Actualize while still continuing to be one. You can ask if you are interested in this occurring, though I may not be keen on it. Ritual will usually strongly encourage departure in their dreams if they sense their "godly potential."

You can also mention interaction with a Ritual worshipper without consulting me, but your character would have to take an oath of silence to learn anything from them; their knowledge cannot be shared with others.

You can add your character to the Ritual Worshippers tab in the Edeia Lore Roles spreadsheet here.

Morph

TH Profile

An Edeia representing the Idea of Gender Euphoria. They flitted throughout history, morphing the bodies of many to open their ideas to the potential of gender euphoria, though they caused some trouble during the Age of Secrecy and was locked away for around a century. They reappeared at the start of the Age of Reunion, morphing individuals, before starting to host an event during Pride Month to provide a "trial morph" to all those who come to a certain part of a particular city/location.

Interaction Guidelines

Morph is quite old, having Actualized around 800 BCE—around the time Archaic Greece began to take form.

They flitted throughout history, morphing the bodies of many to open their ideas to the potential of gender euphoria, though they caused some trouble during the Age of Secrecy and were locked away for around a century—though fragments of their power still scattered throughout the world. They reappeared at the start of the Age of Reunion, morphing individuals, before starting to host an event during Pride Month to provide a "trial morph" to all those who come to a certain part of a particular city/location.

Generally speaking, they can be mentioned as granting a morph to your character without consulting me, and you can have your characters attend a “trial morph” of a Pride Month without consulting me. For actual dialogue and any more personal interactions, I must be consulted. If you want a permanent “morph fluidity” you should ask me as well.

They took numerous different forms throughout the years. They may occasionally shapeshift back into older looks for themself; they can be drawn as any of their past forms at a future time. Still, they are most commonly seen in the form corresponding to each era at those times.

Their most notable ability is "Morph" - they are able to permanently or temporarily shapeshift folks into a different body, usually more closely matching their gender. This is mostly limited to the range of natural appearances of the species with some alterations. For instance, they cannot change you from a human into an animal even if you identify with some animal-related gender, but maybe they can give you sharper teeth or other minor characteristics. They can change sexual characteristics from one type to another to not having sexual characteristics, and even mixing and matching different aspects.

This can be a matter of one brief, essentially instantaneous morph, or a "trial morph" in which the body is first morphed into the opposite sex before shifting over about a month and eventually settling into the most preferred form. If Morph expends more energy, they can make this physical fluidity permanent, though they tend not to do this too often.

Their other abilities can be seen on their TH profile.

Ancient Ages / Age of Magic

In their early years, they would often seek out those questioning their gender and give them the opportunity to try a new body, and then decide if they wanted to keep it. A number of same-sex couples were able to have children thanks to them, and some believed them to be a manifestation of Aphrodite, goddess of love—sometimes known as Morpho, which they took as their name at the time. If you wish your character to be one of their beneficiaries, you are welcome to mention this without asking me.

When the Romans took over (around 300-100 BCE), "Morpho" continued to wander in its borders, but they soon wished to explore and set out across the world. Many individuals found themself with a body they were happier with after coming across them. They developed something of a playful personality, and began to exert their power to greater effect—morphing an entire town, for instance. At some point, they chose to be called "Morph" instead.

During this time of ~300 BCE to the start of Secrecy around ~1500 CE, Morph freely wanders, and you can have a character backstory mention an encounter with them out in the open.

Age of Secrecy

In the early years of Secrecy, Morph did not do much, limiting their actions so as to allow magic to fall into myth. After around a century (~1600 CE) they became restless and began to sneak around to change people, one at a time. They are often not disguised as a human, but only reveal themself in private secret areas or remain invisible to offer the opportunity of transformation. This was quickly discovered, especially when they morphed children still under the care of their parents, and Order gave them a number of warnings. Still, the continued if more subtly and more for adult individuals.

You are free to mention one of these secret meetings and transformations. Up until around 1800, they morphed younger individuals as much as adults, while around 1800-1900 they mostly morphed independent adults.

There came a point where they became frustrated with the discrimination and other struggles several individuals faced in regards to their gender, and one day in the 1900s, they morphed an entire city into bodies of the other sex. The intention was for it to last a month, though over than month the morph would shift into whatever reflected their gender as they discovered what another body might be like, before finally settling down into the body that feels most right.

This, of course, did not go well with Order and the others who agreed upon the secrecy, and Morph was locked away into their Abstraction after quite a battle—but only after Order stated that they had to fix the damage they had done. Morph insisted that they only fixed things in the first place, and then rewrote reality with their ability to make the world forget those individuals ever existed differently. They dissipated from overuse of magic and formed in their Abstraction. Locked away and exhausted from their battle and magic, they remained dormant for around a century.

Around 1900-1950, Morph was entirely inactive. Their sentence ended around 1950, though they still remained in a coma-like state in their Abstraction to recover their energy. Slowly, their power returned, and they began to send out fragments of their power—little butterflies with wings just like theirs. They were often mistaken for morpho butterflies by amateurs, but a closer look does reveal the difference of the ventral side being blue and the dorsal side being black, rather than the dorsal blue and ventral brown of true morpho butterflies.

These butterflies would appear to those feeling dysphoric, and by touching them, the individual could have a better understanding of their gender identity. If they felt strongly enough, Morpho, through the butterflies, might give a small “blessing” that would make them very gradually take on an appearance more suitable for their gender. They could not fully change sexual characteristics indirectly, but this still helped many for a time. You can mention this experience without consulting me, taking place around 1950 to 2000.

Morph woke from their dormancy around 1995, but remained in their Abstraction as they sorted out all their memories and experiences, which they remembered like vivid dreams. They continued to send out more butterflies and give stronger “morph blessings,” but did not personally appear much, if at all.

In 2000, Order came to visit them and explained about the transition to Reunion. They warned against causing mayhem, but they welcomed Morph back to the mundane plane, saying that there are many who would benefit from their help.

They were given a permit to interact with individuals, and used it to begin morphing individuals once more, though with some amount of time delay. Around 2001-2016, you may have Morph visit and give a morph that transitions an individual over a number of months.

Age of Reunion

When the Age of Reunion began, Morph began morphing individuals much more freely. You are free to mention an encounter without consulting me.

By 2030, they began hosting an event they call “Pride Morph” over June, Pride Month, in which all present in a designated section of a particular city (which one changes each year, but they do discuss it with the city leaders and Order) would receive a trial morph and spend the entire month in a fluid body before ending in their most preferred form. Morph would then spend the following month or two resting in their Abstraction.

The rest of the year, they are happy to go out to enjoy the world, express their own gender(s) of the day, talk to others, and still help those who could use their assistance.