This page covers lore details about united society (also called reunited society) that are too detailed and/or specific to fit well on the main Setting page.
This lore is not strictly necessary for developing your characters or for a general understanding of united society, but you may make use of it if you wish.
Almost all residential buildings and many commercial buildings have spatial expansion magic, allowing for a practically unlimited number of residents space-wise, though there is some management on population.
There are a large number of conveniences, including time stasis "freezers," food delivery via teleportation, and permanent portals that lead from residences to major centers for public transport in various forms.
Almost all housing is state-owned, though requests can be put in to create buildings. Petitions for a building can be from an individual, group, or entity (like a company), and those with good reason are approved, though the state may counter-propose to expand the space of an existing building with spatial magic.
Voting is not compulsory, but everyone in the Registry is automatically registered and prompted to vote via Data's interface. There is an option for simplified voting preferences, where you input your general preferences and the items are automatically filled out, requiring only confirmation. This is done by Data based on guidelines from the United Council.
Prejudice is reduced thanks to exposure throughout life and education involving diversity training, communication, and more, but it is certainly still present. Some people have prejudices against magic and magical beings, some judge other by appearance, some have subconscious biases that affect them in subtle ways. Citizens can have whatever opinions they like, so long as this does not translate to crime. That said, major systemic issues, bullying, and things that affect the wellbeing of individuals will be addressed in various ways when discovered.
In the case of crime, rehabilitation is the most common response, followed by a combination of imprisonment and rehabilitation. The end goal is to guide individuals into being lawful citizens. Individuals have the option of accepting societal exile as punishment instead, though this also retracts the protection of united society from them.
Physical retail continues to thrive in united society—shopping areas, markets, and storefronts remain a popular part of daily life, and the experience of browsing in person has not lost its appeal. Alongside this, delivery is extremely common, with teleportation enabling direct-to-consumer delivery in major cities and hub-based delivery in more remote areas. Because teleported goods do not undergo conventional transit, packaging for delivered items tends to be minimal—focused on containment and presentation at the point of origin rather than structural protection during a journey.
Private enterprises and governments employ artists and graphic designers for this purpose, and product packaging is a recognized creative field. There is no mandated style for private goods. Government-distributed goods tend toward functional clarity.
Labeling is subject to supergovernment regulations, primarily the concern of the Public Health division.
Organizations:
Supergovernment and the United Council, outlining the structure of the governing body of united society.
Edeiology Research Association (ERA), an organization established as a way for mundane society to learn more about magic, now a nexus of collaboration between magical and mundane.
Ideation Academy, which organizes and provides accessible means of receiving education from Edeia and others.
Locations:
Vharmoné, a major city of united society.
Several forms of magitechnology have been developed through the intersection of both magical and mundane efforts for all sorts of purposes, from convenience and quality-of-life to life-changing health interventions.
Several forms of magitechnology draw on idea magic; some directly pull on the Edeia's power, though advancements in early Reunion have allowed the creation of self-sufficient magitechnology. However, the magical output of this self-sufficient magitechnology, sometimes referred to as ideatech or ideatechnology, is very limited compared to the powers of their source Edeia.
Though the process is quite complicated, put simply, ideatech essentially requires the construction of an simple programmed "artificial cognition" that is imbued with the Edeia's idea magic; the artificial cognition is then able to handle a limited degree of conversion of commands to magic outputs. The original programmed "cognition" is referred to as the Source. The "hardware" for the Source may be magical, physical, or a combination of both elements. Data holds most Sources within their Abstraction in the form of energy-based structures, but they particularly hold the Sources for any ideatech that the supergovernment is responsible for. There are backup physical sources that can be activated as contingencies, though these must each be infused by the donor Edeia; they cannot be duplicated on their own.
Once the Source is stable, creating duplicates is fairly straightforward, but any changes to the Source (the idea magic, how commands are processed into output, etc.) are reflected in all its duplicates. The Source is essentially a "base model" for any technology that employs it.
In the 2060s, Order helped the ERA develop much more efficient ideatech with the collaboration of Ki and Ro.
United society is powered by a mix of physical power (energy sources such as solar, geothermal, wind, etc.), "direct" ideatech (which requires no physical power), non-Idea-dependent magitech (sometimes referred to as "exotech"), and "Spirons." By modern day, physical power in major united society cities is completely phased out, but there are places that still use more traditional sources. Spirons and direct ideatech are generally referred to as using "imaginary energy," as it is an "energy" that is created through the conceptual power of Ideas.
Spirons, named after "inspiration," refer to various kinds of ideatech "batteries" that can replace any physical power source for any mundane technology and many power requirements for exotech. Multiple Sources exist for Spirons, though they are designed to function similarly. Different forms of Spirons (think AA vs. AAA batteries) have different outputs and limits, but general-use Spirons can generally last several decades, perhaps even a century. When they wear out, they can be turned over to the supergovernment to be recycled. They are used widely across united society and can work if brought beyond it, though they may not work if brought to another dimension.
Exotech refers to magitechnology that employs magic from beyond the Ideation universe or secondary effects of idea magic that do not need to be created from scratch. Many forms of exotech, though not all, can be powered by Spirons. The engineering of this technology comes with its fair share of difficulties, but some focus their research on it specifically. The performance and stability of direct ideatech is generally much better than that of exotech, and is thus typically preferred in society.
In general, much of technology in united society relies on Spirons, though specialized magitechnology is generally ideatech that requires the correct Source from an Edeia with a suitable Idea and abilities.
The internet in united society is accessible through a wide variety of means. In well-connected areas, Data's fragments and floating interfaces are a ubiquitous presence—appearing in public spaces, embedded in buildings, and carried by individuals as personal datacubes. These interfaces respond to touch and voice and serve as the most universally available access point; no personal device is required to make use of them.
Personal hardware devices remain common and popular, ranging from conventional screens and handhelds to highly advanced options such as floating holographic displays and immersive magical interfaces that function similarly to augmented reality—overlaying digital information on the physical world through magical means rather than specialized equipment. Older-style devices coexist comfortably with these newer forms. The method of access is largely a matter of personal preference, context, and location.
In major cities, where Data's presence is densest and the Registry functions as identification and wallet, individuals can interact with much of society without needing any personal device at all. In more remote or less-integrated areas, personal hardware is more relied upon, and Data's public presence is thinner—though still accessible.
Certain regions of united society are entirely open for long-distance teleportation, requiring no prior approval to enter. Some open zones extend across society borders where two governments have agreed to it, while others remain intra-society only. Teleporting directly onto private property still requires the owner's consent; without it, this constitutes a form of trespassing regardless of which zone the property falls within. Other forms of public transport are available for more local travel.
Widely accessible magitechnology is available to all members of united society, but is often more utilized in more developed areas, such as major cities of united society. These technologies include but are not limited to:
All these interventions are optional but come at no cost to citizens of united society.
Lifespan extension, existing in its current form since 2040. Those who wish to extend their life can easily do so at no cost; this intervention extends lifespan to 2, sometimes 3 times the individual's original lifespan. Their aging is drastically slowed, perhaps at half their usual rate, and stops around their 60s to 80s when they appear to be in their 30s-40s.
Genetic disease and cancer elimination, present in early forms since 2030 and improved throughout the years, reaching its current state by around 2060. Early forms did not prevent illness but could eliminate it once developed; present forms can permanently prevent the occurrence of these diseases. Other non-infectious conditions such as allergies and autoimmune disorders can also be eliminated if they develop later in life.
Mundane contagious disease protection, present in early forms since 2025 and consistently updated as new pathogens are discovered. This essentially acts as a wide-ranging vaccination (and similarly provides long-term immunity as vaccines do).
Low-risk illnesses, such as common colds, are not usually covered in the protection so as to allow individuals to have the experience of handling illness should they ever leave united society. However, immunocompromised and other at-risk individuals can receive a more universal version.
Time stasis "freezers" that keep food in exactly the same state they were in when put in.
Teleportation of items for purposes such as package, mail, and food delivery.
Portals allowing instant travel between major areas, with other forms of public transport for more local travel.
Spatial inventories that allow carrying of many items with no weight or bulk.
Spatial expansion in buildings and other areas, allowing them to be larger within than from the outside, and for them to be expanded as needed.
Language translator, present in various forms. The most common form is ideatech that allows an individual to understand what is being said, what is written, or what is conveyed through other means. This information manifests mentally in their own language without modifying their perception; they still hear the same sounds, see the same texts, etc. It can be activated and deactivated at will. Each known language needs to be added to the Source, and it is updated as more languages are discovered, such as from external dimensions.
ImR, spoken as "immer," a magitechnology developed with some of Myris's magic in 2038. It is considered the next level of virtual reality, experienced with all senses and not requiring any heavy or complicated equipment—only a small ImR device that can fit in one's hand.
The Registry, established in 2030, is the official record of all individuals who interact with united society, including citizens and visitors.
All citizens must have a record in the Registry with some biographical information and, if relevant, any kind of magic or supernatural abilities they might have. For those born under normal circumstances in this world, the entry is made at birth and voluntarily updated (with periodic reminders to do so).
Those who briefly visit united society do not necessarily need to Register, but if they interact with any interfaces, they will be requested to do so. If they visit united society multiple times without Registering, Data will warn them that Registration is required, and if they do not make their own entry, a public entry will be created for them.
Edeia may choose whether or not to maintain an entry in the Registry if they already have one. Those who do not already have one can choose to make one. If they want to interact with society to a significant degree, such as being a resident, running or being part of a business, having a role as a leader, etc. they need to have an up-to-date entry.
Fusions may choose to register, and permafusions are strongly encouraged to do so. The entry will be attached to both components' entries.
Tuplet Edeia, Soultwined Edeia, and Fissions have singular entries with different sub-entries. Tuplet Edeia have a sub-entry for each individual and their fusion, and Fission Edeia have a sub-entry for their normal form and each fragment.
Those with a Registry entry can:
Update information such as their pictures, gender, pronouns, and magic information.
View others' public Registry entries.
Choose which parts of their Registry are visible to the public, if any. Edeia who register do not need to reveal their status as an Edeia to those who know them, in which case only Data and certain divisions of the supergovernment are privy to the information.
If an individual locks down their Registry entry entirely, nothing about them can be looked up by the public. The one exception is government access, which retains visibility regardless of an individual's privacy settings. In situations where even this is insufficient, more significant magical resources such as Truth may be brought in, though this is a last resort rather than a routine step.
Create aliases of their Registry entry after the age of 18 by putting in a request through the Registry (via Data). These aliases can essentially function as different people from a legal standpoint in many ways, and can be presented as official documentation in many cases. However, employing aliases to break the law or commit fraud is a crime. Whether these aliases are publicly linked to the individual's main entry is up to them.
Vote in matters of united society. Voting is not compulsory, but people are automatically registered with their Registry and they are prompted to vote via Data's interface unless they specifically opt out.
There is an option for simplified voting preferences, where the individual inputs your general views and the items are automatically filled out automatically, only requiring confirmation. There is a team in united society that writes up guidelines for Data's process that are approved by the united council, though Data fine-tunes the answers based on individual views and preference.
Here is an HTML code template for a basic Registry entry, and here is a live example. The images on the left can generally be arranged into any collage desired and the distribution of space can be altered, though they should generally be fullbody images. You can adapt this code for your character's profile or use it as a representation of their in-universe Registry entry. You can also consider using the official Edeia code found in the Edeia Development guide.
Anything beyond the baseline capabilities of an individual's species is generally expected to be documented, though there is no requirement to disclose species-typical traits already covered by general species information on file. Idea magic, being unique to every Edeia, always falls under things that must be provided, since no general species entry can account for it.
What counts as documentable falls into three broad tiers:
Magical abilities that defy the basic physics of the world.
Supernatural abilities that exceed the normal possibilities of an individual's species, without necessarily defying physics outright.
Mundane abilities that lie within the range of what's biologically possible for a species, but rare enough to fall well outside the norm—a human with true tetrachromacy, for instance. These are documented, but as their own distinct, lower tier from the two above.
Neurodivergences and disabilities are treated as medical record by default, not as Registry abilities. The exception is when a neurodivergent trait grants a functional edge genuinely beyond species baseline (for example, a capability that would give someone an advantage in a competitive or professional context)—in that case, the edge itself is documented as a mundane-class ability, while the underlying condition remains a medical matter.
Documentation does not require intent to use an ability. Usage of an ability counts whether it is exercised in private, on oneself only, or instinctively and without conscious control—an ability does not need to be used on others or in public to count as "used." A cognitive or physical augmentation that simply puts someone ahead of peers in an ordinary setting, without any deliberate display, still counts.
Passive abilities that cannot be turned off, or that operate subconsciously beyond the individual's own awareness, are given more leeway on documentation timing than a consciously used ability would be. If Data observes such an ability, it can also automatically be added to the record along with a notification to the individual, rather than requiring self-documentation.
An ability that has never been used—consciously or subconsciously—is recorded as potential rather than a confirmed capability. An individual can choose to request further analysis to determine what that potential actually amounts to: whether it is immediately accessible if attempted, or whether it would require training or some kind of adjustment to realize. Because idea magic is so flexible, an Edeia's record can include a broad description of their potential range of abilities, and this description updates organically as their abilities shift and evolve alongside their identity over time, rather than needing to be manually updated with every change.
Data can automatically update an individual's ability record based on passive observation, but the individual can review, edit, or confirm any such update before it becomes part of the record, and before any part of it is made public, if made public at all.
There are several options for how one can go about documenting their abilities and basic information including:
Verbally telling Data and/or demonstrating abilities. They will compile all information neatly.
Give Data a file with existing information. This is often an option for beings who were citizens of another society or otherwise have records they can transfer.
Write things down one by one. An individual may manually type in all of their information using a keyboard or other interface with Data's screens.
A deep scan by Data. This is the easiest and fastest option, though some consider it rather invasive and prefer the other options.
Individuals are prompted to provide necessary information as part of a formal Registration process, but they can defer certain parts—ability documentation especially—for later. Deferring isn't penalized in itself, but using an undocumented magical or supernatural ability can lead to a reprimand or more severe penalty depending on intent and consequences (see Missing Information and Verification). Ability documentation also becomes effectively mandatory, rather than deferrable, if the individual wants to engage with society to a significant degree—residency, running or being part of a business, holding a leadership role, and similar—since those require an up-to-date entry.
Visitors can simply work with an automatic entry unless they engage with society significantly enough to require a full one of their own.
Only the first three methods above—verbally telling Data, providing a file, or writing entries manually—involve the individual personally attesting to their own information, and only these carry the accompanying certification. A deep scan, along with any entry Data generates automatically (at birth, or for a visitor who hasn't registered themself), does not rely on the individual's own account, so no certification applies to those.
If one personally provides information to the Registry (verbally, through writing, etc.), the process involves a certification along the lines of "I have filled out the information to the best of my knowledge and ability and certify this is accurate," backed by magical verification system made with magic from Ruler, Edeia of Rules, and Truth, Edeia of Truth, where false information cannot be entered. This certification is entirely voluntary in the sense that it only applies when the individual chooses to personally provide information this way; a deep scan or an automatically generated entry bypasses it, since Data verifies those directly rather than relying on the individual's own account. Even so, the certification does not compel a person to preemptively list every ability they might conceivably use someday.
If information is missing, whether by omission or because the individual is genuinely unaware of their own capabilities, Data will flag "missing information detected" along with an explanation of relevant laws and potential penalties. This is a notice, not an intervention—an individual is not forced to fill the gap. If they never use the undisclosed capability, this typically resolves without consequence. If they use it without ever having disclosed it, consequences depend on intent: deliberate concealment followed by use is generally penalized, while an honest gap followed by casual use tends to draw a verbal reprimand rather than formal penalty, along with their Registry entry being updated based on observation.
For those who are unaware of the full extent of their own abilities, the role of Truth's magic in verification does not depend on the individual's personal knowledge. Where a gap in personal knowledge is detected, Data can offer to help fill it, and the individual may cooperate directly or request a separate investigation conducted without their presence.
Individuals whose species has no existing Registry records—most commonly extradimensional arrivals—are not compared against an external template, but against an accruing body of information about their own species, gathered over time. On arrival, a basic assessment establishes whether they pose a risk to society and whether society poses a risk to them, and accommodations are worked out quickly to allow the individual to begin participating in society. Fuller documentation of species baseline follows afterward, built through existing records where any exist, the individual's own cooperation, and magical inquiry—including Truth, if they are willing.
When an existing united society citizen begins developing an Idea, the Registry may become aware of it either because Data proactively notices signs of it—such as through their natural Edeia senses or observation of magic or physical changes—or because the individual self-documents, depending on how overt the signs are.
Once idea magic use is confirmed, whether observed or self-reported, a developing entry is created even before the Idea itself is named or fully defined, along the lines of "developing idea magic, details pending." Naming and full definition of the Idea can lag behind this initial entry, and the record continues to update organically as the Idea and the individual's identity develop together.
Given the unknown potential involved in a newly developing Idea, a lightweight check-in is offered: a brief review of what has manifesting so far, along with offering information on Edeiology and Edeia norms. This check-in is generally non-disruptive—Data can walk an individual through the process from wherever they are, provided Data or an internet connection is present, without requiring travel to any facility.
As with any other Edeia, the Idea itself must eventually be disclosed to Data and the relevant divisions of government for united society citizens. The individual's identity or status as an Edeia, however, can remain private from the public, consistent with the privacy options available to everyone in the Registry.
Data is capable of a "deep scan" to gather Registry information more efficiently than manual entry. General species-level information is generally easy for Data to gather regardless of cooperation. For anything more specific, accuracy and depth scale with how open the individual is to the process, and physical contact further improves it. An individual can choose among several methods to provide their information: telling Data verbally, providing an existing file, writing entries individually, or consenting to a scan.
Edeia who hold a pivotal role in the operations of the supergovernment are bound by one or more magical contracts, which—due to the willing agreement involved—require them to complete certain conditions to either complete or break the contract. Order and Ruler are both involved in many of these contracts; even if either were to leave or dissociate, the magic would still be present. Through Order's power, contracts to the supergovernment become a sort of "social contract," where employees of the supergovernment fall under some effects, but proper agreement allows the contract to take full effect. While supergovernment employees are not required to agree to all magical contracts of the supergovernment, they are presented with the details for onboarding.
Data in particular is bound to ensure that, if they plan or know they are going to leave, the supergovernment would be able to continue operations without significant issues. Even if they decide they want to leave or feel dissociation approaching, they would not be able to remove themself from operations until there are proper systems in place. Order and Ruler are both involved in Data's contracts; even if either were to leave or dissociate, the magic would still be present.
The contract has many details, which include but are not limited to:
if Data wants to leave or is going to associate, the supergovernment cannot dissuade or purposefully block them, such as by avoiding building infrastructure to replace them.
Data cannot stop or dissuade the supergovernment from developing technology and other means that could replace them.
Data cannot purposefully hinder supergovernment operations (though some purposeful neglect is fine); this includes blocking access to Sources.
Data must follow certain guidelines on sharing and reporting of data, which allows them leeway to acquire information without it being the supergovernment's business.
In return for Data's cooperation, they essentially gain free reign over supergovernment data, the internet, and more. They have no reason to quit, as they quite enjoy being central to data in united society, though they have assisted the supergovernment with preparing redundancies to ease the worries of society. For instance:
There are backup Sources that are nearly functional—missing only a few pieces or processes for security—that can be activated to replace a deactivated Source (e.g. if Data decided to destroy the existing Sources).
Data storage and server centers are consistently being made and maintained with the help of ideatech made from Data themself, with the Source held by the supergovernment somewhere Data can't access.
Various supergovernment processes are automated or are built to be if needed.
Order also has a supergovernment contract, though the terms are not nearly as detailed or strict, as they are not central to operations like Data is.
Education in united society is free (unless private schooling is chosen) and generally compulsory for sapient beings starting from age six (or species-equivalent developmental stage), but there are exceptions and considerations for individuals with different needs and species with different ways of development and learning. Earlier schooling is possible, but optional. Rather than having a set age range, they must meet certain education requirements and complete certain evaluations (which can be standardized testing or personalized assessments constructed by Data) to finish basic education; some may be faster and some may be slower, and once they finish basic requirements, they can count their education as finished or proceed to higher education.
Basic curriculum includes many of the basic knowledge and skills taught in schools today along with diversity training, communication skills, emotional processing, life sciences about non-human species, and basic magic literacy.
There are options for both public and private schooling, but in general, they must be certified by an education board according to supergovernment-set standards (including a basic curriculum) in order to qualify as proper education. Potential options include:
private schools, which may focus on specialties or work with a certain demographic.
public local schools, set up by local government. These may resemble the schools we know today.
public supergovernment-established schools. These likely employ the latest learning and education techniques and technologies, and generally feel more "futuristic."
homeschooling.
Ideation Academy.
If a student is not receiving qualified education, they may be flagged by Data or other means.
If the issue is the parent(s) withholding education or not providing sufficient education, the parent will be contacted and advised to send their child to qualified education, offering various options and means. If the parent still does not provide the education, they may be charged with withholding education, and the child may be brought to a relative or foster who will ensure they can receive their education.
If the issue is with a school/institution, local government or supergovernment officials will come to review requirements and necessary change for reforming the school.
If the issue is with a particular teacher, whether for homeschooling or in a school, the teacher may receive a warning and suggestion to review requirements. If they persist, their license may be suspended, and they may need to re-certify.
Most schools have some kind of organization that focuses on communication between parents, caregivers, and teachers. If there is no organization, there still must be some system in place for communication. By 2030, in public schools, these organizations receive sufficient government funds to handle all necessities of operation along with some funds for fun activities and events, though donations are still welcome within reason, and parents/caregivers can organize events as part of the organization with their own resources if they wish.
Higher education includes mundane institutions that have continued from pre-Reunion, new institutions formed in united society, and Ideation Academy. Institutions may be public and free or private with a tuition cost. Mundane institutions and some new institutions may award degrees (bachelors, Ph.D., etc.), while Ideation Academy and supergovernment-established institutions tend to keep a live record of specializations (Sp) and aptitudes (Ap). Specializations tend to be more knowledge-based, while aptitudes tend to be more skill-based. If one wishes to use a title (such as Doctor for Ph.D.s), they may choose Specialist and/or Adept, e.g. potentially written as Sp. Doe for a John Doe.
There are overarching laws in united society, which include but are not limited to required education, no significant harm or influence without informed consent, having a Registry entry, and being subject to united society enforcement. Local governments within united society may have their police/enforcement and their own policies and laws, which cannot oppose united society overarching laws, but can be more specific.
Supergovernment laws address anything that causes distress, disorder, loss of agency/free will/ability to make your own decisions, destruction, etc. on a decently large scale as to affect a group of people, a city/town, all of society, etc. typically related to magic/Edeia, as the mundane side of society has other methods of enforcement as well.
Interpersonal issues are not something they address; they will not interfere with unhealthy relationships, and they will not stop relationships and fusions that may pose a risk to society. Other individuals and Edeia may attempt to address interpersonal issues separately from supergovernment laws, however. If there is an Edeia, fusion, or other individual that poses a risk to society, Data will monitor them so long as they are interacting with united society, but as long as they behave, no other action will be taken. If they have repeat offenses (successful or not, since Data may act quickly) and show no signs of stopping, then the process will be as described in the "supergovernment enforcement" section below. Societal exile is more common for non-Edeia and fusions.
When crime and misdemeanors occur in society, rehabilitation is the most common response, followed by a combination of imprisonment and rehabilitation. The end goal is to guide individuals into being lawful citizens. Individuals have the option of accepting societal exile as punishment instead, though this also retracts the protection of united society from them.
Generally, enforcement differs depending on whether the individuals involved are magical or not, and if the crime/misdemeanor is magical or not.
If a mundane individual commits a mundane crime/misdemeanor, local police, which may involve both magical and mundane members, may handle the situation with their own specific policies and laws. The punishment is typically mundane.
If a magical individual commits a mundane crime/misdemeanor, magical members of local police may handle the situation. The punishment is typically mundane.
If a magical individual commits a magical crime/misdemeanor, depending on the scale and severity of the crime, magical members of local police or supergovernment enforcement may be involved. The punishment is typically magical.
If an Edeia commits a crime/misdemeanor, supergovernment enforcement is likely to get involved. The punishment is typically magical, though they are able to fine Edeia if they participate in the economy.
Generally, action or clear and reasonable evidence for premeditation and intention for crime is needed for intervention. Simply expressing desires for violence or hateful language is not generally basis for the intervention of enforcement. However, expressing prejudicial and hateful language or acts in ways that cause mental and emotional harm to others can still be basis for intervention. Data is often the first to know about these cases, and may inform local police or supergovernment enforcement if necessary to prevent or stop real harm from occurring. How much monitoring and reporting Data should do is often debated in the United Council.
Supergovernment enforcement involves a individuals (who may be volunteers or paid employees of the supergovernment). Their roles broadly encompass capturing criminals, gathering evidence and delivering sentences, assisting with rehabilitation, and more, though each individual tends to specialize in a particular area. Generally, these individuals are referred to as enforcers. All enforcers carry a fragment of Data with them. Some may wander and live as they please day to day, only being involved when called upon. Others may be more involved, such as helping with interrogation, rehabilitation, evidence gathering, and other roles that require more long-term commitment. Data tends to handle most if not all of the administrative work.
If an Edeia or other powerful magical being is causing chaos in united society, Data will generally be the first to know, and the information will be reported to one or more members of secrecy enforcement, typically another Edeia. The enforcer may be asked to give a warning to the offending individual.
On the second offense, for an Edeia, Order may personally appear to judge the situation and give one more warning. You may mention this in your backstory without asking Auspice so long as there are no unexpected interactions, but you may consult for accuracy if you wish. Non-Edeia will often be warned by other enforcers.
If there is a third offense, Order may call a convergence of enforcers to make a judgement; any Edeia may attend, though Order, Data, Saturne, and Pacific show up to most. The attending will decide on a suitable punishment—this typically involves deciding on the length of time for Abstraction containment (also called Abstraction jail), and then seeing if there are any Edeia who will volunteer to attempt to rehabilitate the individual. Rehabilitation will usually start within the contained Edeia's Abstraction, but if they finish serving their time or by the preference/decision of the rehabilitator or the convergence, sessions may occur in the rehabilitator's Abstraction. Order is able to "lock" an individual in the rehabilitator's Abstraction for set amounts of time, after which the offending Edeia is sent back to their own Abstraction
Sometimes, the punishment may be societal exile, in which they are forcefully teleported outside of the borders of civilization every time they appear. This is done with somewhat automated magitechnology, though Data monitors it. They may appeal their exile through an upstanding participant in society vouching for them in a convergence involving Order or at least one closely associated with them, and volunteering to escort them in society for a time. If the exiled individual demonstrates improved behavior, the exile may be lifted. Though Data will still be watching.
You may mention this sort of judgement convergence in your backstory/history without consulting Auspice, whether as the subject or an attendee, but if you want to have more details with Auspice's personal characters, you must ask.
The types of offenses they address are only in those in context with the united civilization, which includes all mundane humans living as part of society and magical individuals who choose to join it.
Health in the Age of Reunion was first broadly approached through two disciplines. Medicine refers to interventions rooted in mundane science: medication, surgery, physical therapy, psychological therapy, and so on. Healing refers to magical interventions—the direct magical restoration of wounds, transformation or morphing of the body, and other such approaches. In early Reunion (before approximately 2030), "healing" was used broadly enough to encompass magical interventions that incorporated magitechnology alongside purely magical ones.
As the Age of Reunion progressed, these disciplines grew increasingly intertwined. The development of magitechnology and advances in understanding both mundane and metaphysical pathology revealed that the disciplines were more complementary than distinct: some metaphysical conditions respond well to medicinal approaches, some physical conditions are best addressed through magical ones, and many cases benefit from a combination. As this overlap became the norm rather than the exception, the term magimedicine came into use to describe the broader integrated field—one concerned with treating conditions through whatever means, magical, mundane, or blended, are most effective. Given the benefits of magic, most magimedical interventions include at least some magical or magitechnological component by the modern day.
With the rise of magimedicine, the term "healing" narrowed in common usage to refer specifically to purely magical interventions without technological elements. This shift occurred gradually but is largely settled by 2030, meaning those from earlier in Reunion may use the term more broadly.
Understanding and treating metaphysical conditions—those involving the soul, binding, or their interaction with the basis (see Advanced Metaphysics)—required both the development of new tools and, in many cases, the direct involvement of Edeia.
Early in the Age of Reunion, the ERA developed magitechnology capable of allowing even non-magical practitioners to measure and perceive certain aspects of vitality and souls. Like any imaging technology, it has its limitations and has improved significantly over the years. Early instruments were blunt—capable of detecting the presence or absence of a binding, and gross instabilities, but limited in finer detail.
For complex cases, particularly in the earlier decades of Reunion, Edeia were frequently consulted to assist with diagnosis. Their natural ability to perceive souls, vitality, and metaphysical energy with considerable precision made them invaluable—though perception alone was not sufficient. Relatively few Edeia were qualified to interpret what they were seeing in a clinical context or recommend a treatment plan, even when they could clearly detect that something was wrong. Collaboration between Edeia and magimedical practitioners became the standard approach for complex metaphysical cases.
Data was among the most prominent contributors in this area. Despite their well-known privacy concerns, the scope and accuracy of their metaphysical perception—and their willingness to apply it to health crises—saved and meaningfully changed a significant number of lives. This work is widely credited as a meaningful factor in their public perception over the years.
In the absence of metaphysical interference, vitality behaves as its name implies: destabilized by injury and illness, recoverable to varying degrees, and expended throughout a lifetime. As vitality degrades and its function declines, the body follows. In an unassisted natural life, the process is often one of vitality clinging to its last threads as the body breaks down around it.
In united society, this process can be managed. Lifespan extension has been widely available since 2040, and with it, the manner in which vitality is spent can be shaped. There are two broad approaches:
The default approach maintains vitality at a stable, near-peak level for as long as possible. When it can no longer sustain that equilibrium, it unspools cleanly rather than degrading gradually. In practice, dying of old age under this approach is experienced as increasing sleepiness—longer rest periods, longer sleep, until one does not wake. This results in a relatively shorter extended lifespan compared to the alternative, but one spent in peak condition throughout.
This intervention extends lifespan to 2-3 times the individual's original lifespan. Their aging is drastically slowed, perhaps at half their usual rate, and stops around their 60s to 80s when they appear to be in their 30s-40s.
The gradual approach allows vitality to decay naturally, accompanied by aging and its physical progression. This extends the total lifespan but includes the experience of growing old. Some individuals prefer this for personal, cultural, or philosophical reasons.
This intervention extends lifespan to 2.5-3.5 times the individual's original lifespan. Their aging is proportional to their remaining lifespan.
Neither approach is without trade-off, and the choice is entirely optional. Both remain longer than an unassisted natural lifespan, which is also an option.
Death in united society is clinically determined by assessing the binding—specifically, whether vitality is still present and whether the soul remains tethered to the body. Checking for soul presence alone is insufficient, as souls can be temporarily separated from the body while the binding remains intact; the state of the binding itself is the definitive indicator.
When an individual's capacity for informed decision-making is impaired—whether due to injury affecting the basis, or a metaphysical condition—medical decisions are approached through a combination of methods: attempting to obtain the individual's input where possible, including through magical means, and consulting medical designees—those listed in their medical Registry as authorized to assist in such decisions. Individuals are expected to list at least one such person. In the absence of any listed contact, Data has been known to volunteer for the role—which some find sufficient motivation to identify someone.
Because the relationship between soul and basis is well understood in united society, personality changes arising from physical damage to the basis are recognized as alterations in the expression of the soul, not the soul itself. This has meaningful implications: repairing the damaged basis can, in principle, restore a prior expression. Importantly, the quality of an individual's personality prior to injury is not a medical factor. Being disagreeable, selfish, or otherwise difficult is not a crime; it cannot enter into decisions about whether or how to treat someone. Any consequences for prior conduct remain entirely separate from medical care.
Food in united society is produced through a wide variety of methods, reflecting the diversity of its communities and the possibilities opened by magic and magitechnology. In less central parts of united society, local and traditional approaches remain common—small-scale farming, personal gardens, and local food culture are all alive and well. However, large-scale mundane agricultural and husbandry operations have been largely phased out over the course of the Age of Reunion. In many cases this has been accompanied by deliberate ecological restoration, returning land once used for intensive agriculture to a wilder state.
In more central areas of united society, several alternative sources have developed:
Sanctuary agriculture and husbandry. Some Sanctuaries are used to grow crops or raise animals, combining scientific and magical approaches. Animals raised in Sanctuaries are kept under strictly humane conditions and are not raised for slaughter.
Abstraction agriculture and husbandry. Some Edeia volunteer portions of their Abstractions for growing plants or raising animals. As a note, food can be grown in Abstractions, but the original stock must generally have been brought from the mundane plane—the magical ambience of an Abstraction can sustain individuals to some extent, but full nutrition still requires physical food.
Manifestation. Magitechnology drawing on idea magic—which does not follow the laws of conservation—can create food directly. There are limits to what current technology can produce this way, and the quality and variety of manifested food varies, but it represents a meaningful portion of food supply in core united society cities.
Synthesis. Both magiscientific and purely mundane synthesis are possible, and lab-grown or otherwise artificially synthesized food exists. Magiscientific synthesis is more common. This includes what might be considered lab-grown meat.
Sustenance supplements. Concentrated sustenance pills and similar products exist—take one, and basic nutritional needs for the day are met. As with similar products in earlier eras, they are not universally popular; many people find them practical for certain situations while preferring real food the rest of the time.
There is no unified societal stance on meat consumption in united society. People hold the full range of views, from committed veganism to complete indifference, and all are broadly accepted. The existence of humane alternatives and lab-grown options means those who object to animal harm have accessible choices, and those who do not object have those as well. Neither perspective is treated as the societal default.
Similarly, there is no general stigma against or special elevation of any particular dietary approach. The diversity of united society means food culture varies enormously by community, background, and personal preference.
Rather than discouraging processed food outright, the trajectory of united society has generally been toward making it healthier. Where once processed food traded nutrition for palatability, magiscience and food technology have made it increasingly possible to have both.
There are also products designed to simulate the sensory experience of eating without the act of eating itself—a facet of modern food culture in which sustenance and the enjoyment of eating have become more separable than they once were. These are not for everyone, but they exist as an option for those who want them.
Personal gardens are entirely normal, including in cities. Small local farms exist and are encouraged. Large-scale operations, however, are not permitted in the way they once were; the shift away from intensive land use has been a deliberate and ongoing policy. Where large-scale production is needed, Sanctuaries and Abstractions fill that role—spaces with effectively unlimited room that do not place the same pressures on the natural world.
GMOs are permitted in united society, subject to strict labeling requirements. Organic labeling follows rigorous standards as well, and claims on packaging are not taken lightly. In major united society cities, magitech in grocery stores serves two functions: ensuring that products contain exactly what they claim to contain, and keeping perishables in stasis to preserve them without refrigeration. Outside major cities, these systems are less universal but broadly accessible.
The norm in core city residences is a magical stasis chamber rather than a conventional refrigerator—food placed inside is preserved in exactly the state it was in, indefinitely. This is less standard in less central areas, where more traditional cold storage may still be in use, but the option is available.
Membership in the United Council is not gained through election or appointment, but through a combination of open qualification and random selection. Any individual who wishes to serve may volunteer, and those who pass a qualifying exam are entered into the candidate pool. From that pool, members are drawn at random for a five-year term. There are no campaigns, no nominations, and no way to rig the outcome; the process is designed to be as neutral as possible, drawing on a broad cross-section of willing and capable individuals rather than those with political ambitions or influence.
The candidate pool has no size limit and is always open to new applicants. After a councilor finishes their five-year term, they can apply to join the pool again after ten years have passed.
The United Council has operated for nearly a century without any large-scale disruptions to its structure. Minor controversies have occurred over the years—unpopular selections drawing public criticism, individuals finding loopholes to benefit personal interests within the limits of their role—but nothing that has required fundamental reform. The system's combination of open qualification, random selection, and magical accountability has generally proven robust.
The qualifying exam tests applied knowledge rather than rote memorization. Candidates are assessed across several areas: literacy, current supergovernment policies, history, communication, and conflict resolution. The exam consists of both a written component for foundational knowledge and a series of immersive simulated scenarios designed to evaluate how a candidate approaches real situations—how they communicate under pressure, manage competing interests, and navigate ethical considerations.
Passing the exam grants entry into the candidate pool. Every five years after they have entered the pool, they must take a refresher exam that is a much shorter and simpler version of the qualifying exam, plus items relevant to any changes in policy or the landscape of united society. They have a one-year window to complete the refresher exam; failure to do so within that window removes them from the pool entirely. They may reapply and retake the full qualifying process at any time.
When a member is selected from the pool, they are notified—typically through Data's interface—and presented with their contracts, the details of which are public record. Signing the contracts is the only required step; beyond that, induction can be as minimal or ceremonious as the new member prefers. Some simply sign and show up to work. Others may choose to visit a council meeting location in person, where existing members may formally acknowledge them—though the supergovernment does not organize or mandate any ceremony. Data handles most of the administrative logistics.
All supergovernment contracts, including those signed by council members, are public information. Selection results are similarly public, as the United Council is a public office. The contracts themselves are not sensitive documents—Data can deliver them anywhere, and members may sign in whatever setting they prefer.
Because many members of united society are long-lived or immortal, the United Council does not disqualify candidates based on prior criminal history alone—given enough time, almost anyone could have something unsavory in their past. What matters is a candidate's active intent and their performance within their role. Magical means, including intent-reading abilities and binding magical contracts that restrict or penalize certain actions, are part of how accountability is maintained during a term.
Removal from the Council is possible, but requires legitimate cause: active illegal conduct, or a clear pattern of using the position to serve personal ends to the detriment of society. These processes are handled through the law and enforcement division of the supergovernment.
The public may comment on any aspect of council composition or conduct, but public opinion alone is not grounds for reconsidering a selection. Only a legitimate legal or enforcement process can compel removal.
Mundane AI—that is, AI built on conventional computing without magical means—is distinct from ideatech. While the programmed "artificial cognitions" used as Sources in ideatech are fixed-function systems, mundane AI is capable of learning and evolving over time.
Early AI development in the Age of Reunion was shaped heavily by the ethics-forward culture of the time. Strict regulations were established early: training data requires authorization, art and personal data cannot be used without consent, and all AI-generated content is labeled—or can be identified as such by Data on request. These regulations slowed certain areas of development, particularly image generation, but largely prevented the public distrust and content authenticity crises seen in our own real world. Environmental concerns were similarly addressed; data centers in united society are powered by Spirons and employ spatial compression magic, eliminating the heat, noise, and energy footprint of such structures.
Magical assistance, particularly from Edeia with relevant Ideas, accelerated AI research considerably—offsetting, though not eliminating, the slowdown from regulatory requirements. Artificial general intelligence (AGI), defined as AI capable of outperforming any unenhanced mundane human on any cognitive task, was achieved in approximately 2045.
Mundane AI cannot gain a soul, and therefore cannot gain sapience, without direct magical intervention. Because Edeia can reliably detect the presence or absence of a soul, questions of AI personhood were settled with relative ease: no soul means no claim to personhood. This was a source of significant public reassurance during early AGI development. An AI that somehow possessed a soul would be immediately recognizable by an Edeia, almost certainly indicating magical involvement.
If a united society citizen is responsible for an AI gaining a soul, they may be liable to pay financial compensation for the original owner. However, due to so much time passing between what an Edeia might do and the AI gaining a soul—if it ever does—it can be difficult to track down the culprit if they don't want to be found, unless magical means are employed. Some, like Ego, are up front about their involvement and don't mind giving compensation. Consciousness is not a united society citizen , however. In some ways, they are more like a natural phenomenon of the universe. In this case, the person might just receive some amount of compensation from the government, financial or otherwise.
Because Data provides reliable, secure, and comprehensive access to information, AI in united society fills different roles than it does in our real-world society. Common motivations include:
Privacy. Data has access to everything on the internet. Individuals or organizations seeking to operate outside Data's awareness may use locally-run AI or intranet-based systems with no direct connection to the wider internet. Some privacy-minded individuals build their own; others use services that help set up local AI for home or business use.
Independence from Data. Some simply prefer systems that run without reliance on Data, for personal, cultural, or practical reasons.
Companionship. AI companions are available for those who want them, whether for practical assistance, emotional companionship, or novelty. These often overlap with synthetic companions, which may use mundane AI to power their behaviors. See the Synthetic Companions section in Pet Ownership and Trade.
Logistics and operations. USEA vessels may carry a nanoData or run independently, in which case advanced AI systems often handle ship logistics, navigation, and operations—with or without speech interfaces.
An AI origin is a valid character concept under these parameters, keeping in mind that any AI character with personhood—that is, with a soul—required magical involvement to acquire it. Characters may also work in AI research, development, privacy services, or ship operations involving AI systems.
Edeia have always been capable of traveling in space, but to keep things simple and straightforward, there is no other life in space. There are no aliens from other planets in the world of Ideation, but extradimensional aliens may be present.
By 2060, there is a United Space Exploration Association, or USEA, that is the center of efforts to explore space, allowing humans and other beings to wander the stars. National space programs were absorbed into USEA, though some still consider themselves part of a subgroup. This is a relatively small part of the lore as most important things occur on Earth, but this information is here if you want it.
USEA and those part of it build advanced spacecraft to explore the vast reaches of space. These spacecrafts can be fairly small or very large, and are capable of faster-than-light speed and instantaneous communication using magitechnology.
Most of space exploration involves researching the characteristics of other objects in space, such as planets, moons, stars, asteroids, etc. It is largely an academic/scientific venture, one to discover the curiosities of space. There are restrictions on building structures, as well; generally, the spacecraft is sufficient to act as a mobile base. Temporary and mobile pods are often used, and orbital bases are sometimes built.
Edeia may sometimes build metaphysical structures in space, which is generally acceptable so long as it is not a physical structure that disturbs the integrity of nature. While it is possible that anyone could build whatever they want, I personally have complicated feelings about colonizing space, terraforming, etc. and it could complicate the world of Ideation. Space was not intended to be a major part of the lore, but again, this information is here if you want it.
By 2030, united society established a new foster care system incorporating both mortals and Edeia. Children who are orphaned, come from circumstances that make return to family difficult, or otherwise lack a support system in united society will be identified and brought into the UFS, the United Foster System. They are initially brought to supergovernment facilities handled by social workers; these facilities do have everything they need but can be a rather impersonal compared to a family.
Mortal families are the first line for fostering mortal children, but standards are much more strict and once a child is placed, they generally remain with that family. However, this can make finding a good match difficult. Children seeking a non-government environment may choose to move to licensed facilities that apply to UFS to help raise and support the children, even if they are not a formal foster family.
Some foster children are part of UFS temporarily if reunification with biological family is safe, possible, and suitable. Adoption is an option otherwise, but long-term or permanent fostering without legal adoption is perfectly acceptable. The children have a say in where they go, and there are ways of evaluating their understanding of the situation.
"Aging out" is no longer an issue due to resource abundance in Reunion. Support continues as long as needed to help the child become independent, including education, housing, healthcare, life skills, therapy, and more. Even after becoming independent, they can maintain contact with their social worker and support services, and may still be considered the "foster child" of their foster parent, even if not adopted.
Foster parents and foster children both have a nanoData for check-ins and basic monitoring of things such as health and general wellbeing. Data is not always watching, though. Data sometimes does the check-ins themself, though if a social worker is handling the specific case, they simply act as the medium for contact.
Edeia can apply for fostering; they do so through Data, and after initial approval and background check, they go through an interview by Truth or another Edeia with similar abilities of discernment. (There are occasions that Data asks Truth to interview those rejected in the initial review for Data's entertainment, if Truth has time.)
Foster applications cover details such as past interactions with children and other mortals, documented incidents in society, stability and availability, and resources. Interviews focus on areas such as appropriate motives, understanding of mortality, and plans for healthcare and socialization in society.
Edeia can apply for prioritization in certain cases if they demonstrate competence in handling them, such as children with trauma, health issues, behavioral problems, certain social needs, etc.
You are welcome to involve your Edeia in UFC without Auspice's approval, but they should be suitable for the role, and if you want to discuss dialogue in an interview with Truth, please consult Auspice. Here are some questions you can consider to determine whether or not your Edeia is suitable:
Is your Edeia emotionally, temporally, and physically available to care for a mortal child?
Does your Edeia have the proper resources to care for a mortal child?
Does your Edeia understand the physical, emotional, and social needs of children, including their individuality and autonomy, and can they provide for these needs?
Do they have genuinely benevolent motives to nurture them into independent, well-functioning, physically and mentally healthy members of society?
Do they understand the ways they may need to restrain their behaviors and abilities around them to avoid imposing their ideology, overwhelming the child with their presence/power, or unduly influencing the child's development and choices?
Do they understand and can they handle the loss that can come with their mortal children passing away, without pressuring them to undergo transformations and other processes to extend their life or otherwise treating mortality as something to be 'fixed'?
Does your Edeia have a plan to ensure the child has regular contact with other mortals (peers, mentors, community) and won't become isolated or solely dependent on the Edeia?
Can your Edeia handle the child saying 'no' to them, disagreeing with them, or wanting to leave their care? Can they respect the child's agency even when they believe they know better?
Are there aspects of your Edeia's Idea, abilities, or lifestyle that could be harmful or inappropriate for children? Do they have a plan for how to mitigate these?
If your Edeia is well-known or famous, can they provide a stable, private environment for the child and protect them from unwanted public attention?
Note: one option is for Edeia to keep their identity obscured in the child's social circle, such as by shapeshifting into a mundane identity, though relevant authority figures such as teachers must be informed.
There are more considerations, but this is a good place to start. Note that this is only about those involved in UFC, who may be contacted about children needing foster care; Edeia may raise children on their own separately from the system.
In an age of mixing magic and mundane, new service platforms have formed to meet new kinds of interests and needs. Many of these platforms involve more than just united society, but are generally most known and used in united society.
These platforms include but are not limited to:
Conceptuality, a hybrid digital library and creator platform that serves as a hub for Edeia-related knowledge and information. Established in 2016 by Akasha and Data.
EtheReal, a relationship discovery platform specifically designed for Edeia-to-Edeia connections. Established in 2033 through a collaborative effort involving Prágma, Allegro, and Data, during a time of many Edeia settling into lives of "normalcy" in united society.
IDEALIST, a high-end matchmaking service that connects Edeia with clients seeking personalized, unique experiences that Edeia can offer. Established in 2025, and by 2035, it is fairly well-known as a reputable platform in united society, with many citizens trying something on it at least once.
IdealVision, a subscription-based platform that allows viewers to experience Edeia content remotely through specialized magitechnology.
See this document for details on these platforms. Note that there are two tabs, one for general audience platforms and one for adult audience platforms.
United society maintains regulations on pet ownership and trade to ensure the welfare of animals and other non-sapient creatures while keeping these practices accessible to those interested.
Synthetic pets are highly popular by present day, though traditional pet keeping remains a popular pursuit among those passionate about animal care and husbandry, coexisting with synthetic alternatives. The overall trend is toward greater diversity of options and higher welfare standards. Some practices common in the pre-Reunion era—such as breeding animals with health-compromising traits or keeping species in conditions unsuitable for their needs—have largely been phased out.
Pet enthusiasts often maintain detailed knowledge of their chosen species and may participate in communities focused on animal welfare, behavior research, or conservation efforts. Some Edeia maintain populations of particular species within their Abstractions or create new species (often through transformation), which may later become available in united society under appropriate regulations.
Living beings that have been clearly demonstrated to lack sentience, such as plants and simple organisms, can be owned and traded without significant regulation. However, creatures with complex behaviors, social structures, or nervous systems fall under welfare regulations administered by the supergovernment.
The regulatory requirements scale with the complexity and needs of the species:
Simple domesticated animals (such as many cats, dogs, and common small pets) require completion of a basic education course on care and welfare, typically completed through Data's interface. These courses cover species-specific needs, health signs, and ethical treatment standards.
Species with specialized environmental, social, or dietary needs require additional certifications demonstrating knowledge of their specific requirements, humane acquisition methods, and appropriate habitat provision. This includes many exotic species, highly social animals, and those with complex care needs.
Species from other dimensions or created through magic may have additional requirements depending on their characteristics and potential impacts.
Regulations explicitly distinguish between non-sapient creatures (which may be kept as pets under appropriate welfare standards) and sapient beings (who have full rights and cannot be owned). Any creature demonstrating clear sapience—the capacity for self-awareness, abstract reasoning, complex communication, and understanding of consent—is recognized as a person under united society law, regardless of species or origin. Data monitors for cases where beings previously thought non-sapient demonstrate sapience, and adjustments are made accordingly.
Individuals and organizations involved in breeding or trading creatures must meet qualification standards and maintain documentation of their practices. Acquisition methods must be consciable and, for wild-caught species, sustainable and non-detrimental to wild populations. Regulations and guidelines address ecological risks through magitechnological means such as tracking systems for pets and offspring, containment measures to prevent escape into local ecosystems, and population monitoring. Species populations are managed according to factors including location, risk to the local ecosystem, reproductive rates, and existing populations.
In practice, meeting these standards is straightforward in modern united society—a post-scarcity society with abundant resources and advanced magitechnology. Appropriate habitats can be created through spatial expansion magic, specialized care equipment is readily available, and education is accessible to all.
Veterinary medicine in united society is a recognized and regulated field, drawing on both conventional medicine and magical practice. Private veterinary practices exist and are the norm for most pet owners; routine and elective care is generally an out-of-pocket expense, as animals are not citizens and are not covered under universal healthcare. However, given the post-scarcity nature of united society, costs are not a prohibitive barrier for most.
Some state-covered exceptions exist. Creatures certified as service companions—those providing medical, accessibility, or other essential support to a citizen—have their necessary veterinary care covered, in keeping with the Accessibility division's mandate to support the full range of citizens' needs. Emergency interventions that carry public health implications, such as those involving contagion risk or ecological concern, may also involve state resources.
The field of veterinary magimedicine has grown significantly since Reunion, and many practitioners work at the intersection of conventional and magical approaches. Edeia with relevant Ideas occasionally contribute to veterinary care, though this is more common in specialist or complex cases. For owners of synthetic companions, dedicated maintenance and repair services exist, which function more as a technical trade than a medical one.
Synthetic companions are widely popular in united society, offering companionship without the ethical considerations of keeping living creatures. These include but are not limited to:
robotic toys
software agents
magitechnological constructs
magical constructs directly created and offered by Edeia
Their complexity can range from simple to highly sophisticated with complex behavioral programming. Some are powered by ideatech, allowing for remarkably advanced behaviors and interactions.
Synthetic pets are particularly common among those with space constraints, allergies, or interest in fantastical creatures that don't exist naturally. They can also serve as a way for individuals to experience pet ownership before committing to the care of a living animal.
United society does not organize legal rights and responsibilities around fixed relationship categories such as marriage. Instead, individuals designate other individuals for specific legal functions directly through the Registry, independent of how they would describe the relationship socially. A partner, a sibling, a close friend, and a found-family member can all serve the same legal function if designated to do so, and a single person may hold different designations from different people in their life.
This approach means there is no single legal status that must be obtained to access benefits typically associated with marriage or civil union elsewhere. Someone can hold every relevant designation for a partner without any formal partnership status existing at all, and marriage—where it is still practiced—has largely become a matter of personal, cultural, or spiritual significance rather than legal necessity.
Interpersonal legalities in united society are shaped by one of its core values of autonomy: any being should be able to lead their life as they wish, within the bounds of the law. This principle informs how designations, disputes, and restrictions are handled throughout this section—certainty about a situation is not, by itself, grounds for overriding someone's right to make their own decisions.
A designation authorizes a specific individual to act in a specific capacity on someone's behalf or receive certain benefits. Common designations include:
Medical designee — authorized to make healthcare decisions on someone's behalf when they are incapacitated, as covered under the Health section. Individuals are expected to list at least one; Data will step in only if no designee is listed.
Financial designee — holds power over financial and legal matters if someone is unable to manage them personally.
Beneficiary — inherits designated property, assets, or other assigned holdings.
Guardianship designee — authorized to care for and make decisions regarding a designated dependent, such as a child or pet.
Designations are not bundled together by default. A person may name the same individual across all categories or spread them across different people entirely, and any designation can be added, modified, or revoked at any time.
Data can assist in drafting a full set of designations from a short conversation about someone's circumstances and preferences, which the individual then reviews and confirms rather than drafting from scratch. Data also prompts individuals to review their designations at relevant life events, such as moving in with a partner, having a child, or entering a long-term partnership, similarly to how it prompts Registry updates more generally.
To protect against coercion or manipulation, any change to a designation undergoes verification that the individual is of sound mind, acting of their own free will, and not under magical influence. Safeguards focus on verifying the legitimacy of each decision rather than restricting the ability to make one. This applies equally to creating, modifying, and revoking a designation. Data's passive familiarity with individuals' circumstances also means that unusual patterns—such as one individual repeatedly appearing as sole beneficiary across multiple otherwise-unconnected vulnerable people—are more likely to draw the attention of Ethics & Oversight than to go unnoticed.
An individual retains the right to change their mind about any designation, including removing someone from all designations entirely, without legal penalty—this is treated as a basic right rather than something requiring justification.
Individuals who want a more bundled arrangement—closer to what marriage or civil union provide elsewhere—may form a cohabitation or partnership contract through the Registry. This is a single agreement covering matters such as shared property, joint accounts, and shared responsibilities, with terms set at formation and renegotiated as needed. It is entirely optional; none of the designations above require one to exist.
If a partnership contract dissolves, division of property and other terms follow what was specified at formation. Where parties cannot agree on how to proceed, either may bring the matter to the Mediation Service.
United society does not monitor relationships for imbalance—whether in contribution, dynamic, or anything else—while both people involved are content with the arrangement. The Mediation Service's role is reactive rather than preventive: an unequal partnership that never produces a dispute is not the law's concern, and only becomes relevant once an actual claim is brought, typically at dissolution or death. Data's proactive nudging toward formal designations and contracts exists to reduce how often this leaves someone without recourse, but it stops short of evaluating whether a relationship is fair.
Designations and property are separate systems, and revoking one has no bearing on the other. Any and all designations can be revoked unilaterally and immediately, with no consequences—but this does not affect ownership of anything. What a person solely owns is theirs to allow others to use or not, including the right to ask someone to leave privately owned housing. What is jointly owned remains jointly owned regardless of designation changes; one party cannot unilaterally take or dispose of shared property unless doing so was part of the terms they agreed to when establishing joint ownership. Absent such terms, an actual transfer of ownership is required, the same as it would be for any other joint owners. Free state housing belongs to neither partner personally—it cannot be claimed by one or used to remove the other, since it was never either individual's to begin with.
This still leaves a gap for partners who never formed a partnership contract at all. As an example, consider a working partner whose income and name are on all shared property, and a stay-at-home partner whose contributions—childcare, domestic labor, career or personal sacrifice—produced nothing held in their own name, with no formal agreement ever made between them (a case Data actively discourages through prompts to formalize arrangements whenever it observes ongoing uncompensated contribution or sacrifice, making this scenario uncommon in practice but not impossible).
In such cases, the Mediation Service can recognize an implied partnership through magical assessment of both partners' genuine understanding and intent—whether they truly meant to share resources and build a life together—and of whether the working partner's contributions were made possible by the stay-at-home partner's own contributions. Where this is confirmed, the stay-at-home partner is entitled to a fair share of jointly accrued resources, regardless of whose name those resources were held under.
Guardianship of children, pets, and other dependents is handled through its own designation, separate from any partnership contract. If a partnership involving shared dependents dissolves, existing guardianship designations remain in place unless changed; former partners may continue to share guardianship, one may retain it exclusively, or arrangements may be revised through the Mediation Service if they cannot agree.
Because united society is post-scarcity, a dependent's material needs are not contingent on either guardian's individual resources, which removes much of the financial stake that might complicate custody disputes elsewhere. Disagreements that remain tend to be about time, involvement, and decision-making rather than support obligations.
Ownership of shared or disputed property defaults to the parents or guardians involved, not to any children or dependents in their care. Children do not hold a property claim simply by virtue of the dispute affecting them. They may, however, bring specific and narrowly scoped requests to the Mediation Service independent of any ownership dispute between the adults—asking that a particular item be preserved rather than sold or discarded, or that contact with a specific parent or guardian be maintained regardless of how a separate dispute between the adults is resolved. The child or dependent is treated as a party with standing to be heard on matters that concern them.
When someone dies, their explicit designations take precedence for any matter they cover. Where a designation does not exist or does not clearly address a given asset or decision—body and funeral wishes, contested property, and so on—the matter goes to the Mediation Service, which weighs documented relationship history and context rather than defaulting to a fixed hierarchy such as "family before partner" or the reverse. This is intentionally more deliberative than an automatic rule, reflecting a preference for context-sensitive outcomes over one-size-fits-all defaults, particularly in situations involving multiple parties with reasonable claims.
Property or holdings with no designated claimant and no resolvable dispute revert to the supergovernment, though this is uncommon in practice given how proactively Data encourages individuals to set up designations in advance.
Deliberately destroying shared or another's property out of spite is treated as its own offense regardless of whether the item can later be restored. Mundane items can typically be repaired or recreated through magic, but this affects the available remedy, not the wrongdoing itself—the intent to harm through destruction, and the breach of trust it represents, are not undone simply because the object is fixed. The Mediation Service may order restoration alongside other consequences, such as formal accounting for the act or compensation for harm the restoration itself doesn't address.
Magical or otherwise unique items—heirlooms, objects tied to a specific person's making, or anything without a means of recreation—carry no such fallback. Their deliberate destruction is treated with greater severity for this reason, closer to a straightforward property crime than a mediated dispute, since no remedy can fully undo what was lost.
The Mediation Service is a body within the supergovernment (housed under Registry & Documentation, working alongside Ethics & Oversight where relevant) that handles interpersonal legal disputes that cannot be resolved by existing designations or contracts alone. This includes disputes over dissolution terms, custody arrangements, contested inheritance, and petitions for contact restriction. It also handles referrals from designation reviews flagged by Data or Ethics & Oversight.
Any individual may petition the Mediation Service to restrict another person's contact with them, ranging from limited or supervised contact to full no-contact. Petitions are evaluated differently depending on their basis:
Safety-based petitions, filed out of fear of violence or other criminal harm, are fast-tracked and granted on verified genuine fear alone, without requiring proof that the feared harm would actually occur. This reflects a preventive approach: the cost of an unnecessary restriction is inconvenience, while the cost of a necessary one being absent can be severe and irreversible. Because Data's passive awareness already covers nearly everyone, escalation beyond the basic restriction is more a matter of response priority: whether a case is flagged for active attention rather than sitting passively on record, whether Enforcement is placed on standing notice to intervene immediately, and whether relevant risk indicators (documented threats, prior incidents, established patterns) warrant this heightened readiness.
A person subject to a safety-based restriction may contest it through the Mediation Service. This contest is narrow in scope: it addresses whether the petition itself was legitimate—whether the petitioner's fear was genuinely their own and not the product of coercion or manipulation—rather than whether the restrained person is actually dangerous.
Distress-based petitions, arising from significant ongoing emotional distress that cannot be resolved through mediation or therapy, are held to a higher bar. Ordinary personality friction and dislike are not sufficient grounds; the distress must be shown to meaningfully impact the petitioner's daily life or functioning, and mediation or therapeutic intervention is generally expected to have been attempted first. This distinction is deliberate: united society does not treat the legal system as a tool for smoothing over the normal difficulty of coexisting with other people.
In both cases, magical verification confirms that the petitioner's stated fear or distress is genuine rather than fabricated or exaggerated. Restrictions may be full or partial, and are time-limited or indefinite depending on circumstances, with review available to either party if circumstances change. Violating an active restriction is treated as its own enforceable offense.
If a petitioner's fear is verified as genuine but a subsequent assessment suggests it may not be well-founded, the restriction remains in place regardless; support and interventions such as therapy are offered to help the petitioner work through the fear voluntarily, but it is never used as grounds to lift a restriction against the petitioner's own wishes.
Magical verification makes it possible to confirm a person's mental state, capacity, and level of risk with near-absolute certainty. This certainty resolves questions of proof, but it does not by itself justify overriding someone's autonomy. As such, mandatory therapeutic or medical intervention against a person's wishes is reserved narrowly for cases where magical assessment confirms either immediate, high-confidence risk of serious harm to the individual or others, or incapacity so severe that the person cannot meaningfully consent to any course of action.
Even within these cases, the least restrictive suitable option is used first—typically a brief mandatory evaluation or stabilization period rather than extended treatment—and any intervention is time-limited and subject to review. Outside of these narrow circumstances, support is offered, never imposed; ongoing distress, an unresolved fear, or an unconventional or difficult way of living a life are not, on their own, grounds for mandatory intervention.
Poor decisions, impulsivity, or simply being an easy target for manipulation are not, by themselves, grounds for taking over someone's financial affairs—every individual is assumed capable of managing their own finances unless demonstrated otherwise, and being certain that someone is making bad choices is not the same as being certain they lack the capacity to make choices at all.
Where a magical assessment confirms severe, genuine incapacity to manage one's own affairs, the least restrictive option is applied first: typically a supported arrangement, such as a financial designee whose approval is required for large transactions, rather than a full transfer of control. Removing someone's financial decision-making entirely is reserved for the most severe and clearly confirmed cases, mirroring the same threshold used for mandatory intervention more broadly.
Vulnerability to scams and manipulation is treated separately from incapacity. Any designation change or asset transfer already requires verification that the individual is acting freely and without coercion or magical influence; where a scam relies on such coercion, the resulting transfer is void from the start, and the response is aimed at the perpetrator rather than at restricting the victim. Where a scam instead relies on ordinary deception—lies the person freely chose to believe—verification cannot catch this, since it confirms that a choice is genuinely the person's own, not that the beliefs behind it are true. This is treated as a matter for fraud detection and consumer protection aimed at the deceiver, not as grounds to question the victim's autonomy. Data's access to information allows them to catch many of these fraud cases, though some can still slip through the cracks.
United society does not exist in isolation—independent magical and mundane societies exist alongside it, ranging from close economic and cultural partners to societies that keep to themselves entirely. This section covers how united society's supergovernment relates to these other societies at a governmental level, distinct from the process by which individuals personally enter and interact with united society (see Immigration section below).
The nature of a relationship between united society and an independent society is negotiated individually between the two governments, but tends to fall somewhere along a general spectrum of tiers:
Full integration agreements, where a society's own citizen records can be directly linked with or transferred into the Registry system, generally accompany societies with deep, ongoing cooperation with united society.
Partial or parallel arrangements are more common: an independent society maintains its own separate registration or citizenship system with no automatic data-sharing, and travel between the two involves whatever paperwork or process each government has agreed to bilaterally. Cime, an independent mundane nation built around preserving non-magical culinary traditions, is an example of this—it maintains its own registered nationhood, trades and runs educational exchanges with united society, but does not share citizen data directly.
Minimal or isolated relationships exist where an independent society has little to no formal diplomatic or commercial relationship with united society at all, even if Registered in some capacity. The Alcove, Algis's isolated ice domain, is Registered but does not maintain diplomatic or commercial ties with united society, and does not offer routine means of entry to outsiders.
Exact terms—what is shared, what paperwork is required, what level of access either government's officials have—are worked out between the two governments involved rather than following one fixed template.
Between 2016 and 2030, prior to the Registry's establishment, international travel and teleportation were not tracked formally beyond whatever existing methods a nation used; those with the power to teleport could largely go wherever they wished. Data kept a preliminary registry of citizens in societies that had joined the early stages of Reunion and tracked some movement through interactions with connected technology, though this was not fully reliable.
As of 2030, the Registry functions as an individual's global identification and wallet, trackable through any interaction with internet-connected united society technology. Paper passports still existed at this point but became secondary, and many nations phased them out over the following years in favor of the Registry, which is more secure and does not need to be carried physically.
For travel to independent societies, relevant Registry information can be shared where a full integration agreement exists; otherwise, the independent society's own citizenship or registration process applies. A Registry entry can be displayed on a personal device, including a nanoData, for identification purposes. For societies that restrict or lack such technology, an entry can also be printed on request—Data prints the physical document with magitech and teleports it to the individual.
Visits to government facilities generally require scanning and security clearance as standard practice, not as an insult specific to any individual or nation—this applies to representatives and diplomats the same as it applies to citizens interacting with sensitive government functions. Where a foreign government is unwilling to have its representatives scanned, meetings are instead arranged on neutral ground, with the depth of any information-sharing negotiated case by case between the governments involved, much as deep scan depth is generally scaled to an individual's own openness.
A government representative who is not acting in an official capacity—simply present in society personally rather than on state business—is not subject to facility-visit scanning expectations and can otherwise interact with society as any visitor or resident would.
This section covers how individuals come to live in, visit, or otherwise interact with united society.
Because united society operates under a single supergovernment with a shared Registry, relocating between its cities, regions, or member nations involves little more than updating one's Registry entry to reflect a new address or locality. There is no border friction or separate immigration process to speak of within united society itself, though they may be subject to different local laws.
An individual coming from an independent society into united society is handled according to whatever relationship exists between the two governments (see Diplomacy & Foreign Relations). Where a full integration agreement is in place, the transition can be close to seamless, since the individual's existing citizen records may already link to or transfer into the Registry. Where the relationship is partial or parallel, they go through whatever paperwork or registration process the two governments have agreed on, generally comparable to a mundane immigration process. Where there is little to no formal relationship at all, an individual arriving from a largely isolated independent society may need to go through a more standard first-contact process similar to that used for extradimensional arrivals below.
Ideation's Age of Reunion is broadly open to individuals arriving from other dimensions. On arrival, an individual may choose whether to engage with united society at all. If they choose to, they must be entered into the Registry; if their species or nature is not already documented, they will be asked to provide a brief account of their capabilities and characteristics as a starting point.
The initial assessment on arrival is deliberately basic and quick, generally resolved in under an hour and often within about ten minutes to answer the questions of whether the individual poses a risk to society, and whether society poses a risk to them. Accommodations and accessibility needs are addressed rapidly so the individual can begin participating in normal life as soon as possible, with fuller documentation of their species and abilities (see First-of-Species Documentation under The Registry) worked out afterward rather than demanded up front.
Cooperation with this initial process is expected but not physically compelled. An individual who is persistently non-cooperative can be barred from entry indefinitely, until they are willing to go through the basic assessment; given how minimal that assessment is, outright refusal serious enough to trigger this is considered rare.
Research groups dedicated to studying extradimensional magic and science may reach out afterward to request further study, but this is entirely voluntary and separate from the basic Registry and safety assessment. This is possible if the individual made parts of their entry public or specifically available to research groups.
Additionally, if an individual chooses not to enter the Registry but interacts with society anyway, authorities may attempt to make contact regardless. Should the individual be judged a danger to society or the world, by both intent and capability, that cannot be resolved through any reasonable means, they may be returned to their home dimension or redirected to a different one.
Large-scale athletic competition remains a major part of united society, carrying forward much of the spirit of pre-Reunion sport while adapting its structure to a world where magic can measure, restrict, and grant physical capability with precision. Major multi-sport events are still held on a rotating basis, hosted by different localities in turn. Teleportation infrastructure and spatial expansion magic have made travel and venue capacity non-issues, so hosting is no longer motivated by logistics; instead, cities compete for the opportunity as a matter of prestige, cultural showcase, and investment in local development. Venues can vary greatly, so long as certain standards are met. Examples include dedicated stadiums and areas integrated with mundane or magical natural elements (e.g. trees being part of the landscape) so long as local environments are respected. They may be on the ground, in the air, in the sea, in a neutral/non-participating Edeia's Abstraction, or elsewhere.
These events are organized by the United Sports Federation (USF), an independent international body distinct from the supergovernment, though the Infrastructure and Accessibility divisions provide support in the form of teleportation access, security, and certified leveling magitech. The USF's flagship event is formally known as the Panathlon, though it is commonly just called "the Games" in everyday speech.
Reunion in 2016 left the pre-existing Olympic movement in an impossible position. The International Olympic Committee's entire framework, from its category system to its basic definition of fair competition, had been built around a purely mundane athlete pool. The sudden public existence of magic undermined the assumptions the old rules were built on entirely—sex, weight, and disability classifications meant something different when shapeshifting, magical restriction, and non-human physiology were suddenly part of the picture.
Rather than attempt an awkward series of amendments, the sporting world let the old model wind down. The final Olympic Games were held in 2024 (2022 being the final Winter Games), followed by the IOC turning their attention outwards, supporting experimentation and integration of sports in other forms. In the years that followed, smaller organizations cropped up independently across united society, experimenting with early leveling systems and magical participation on a limited scale. Some of these grew out of magical societies that had long-standing athletic or competitive traditions of their own predating Reunion entirely, now folding into the broader conversation for the first time.
By the early 2030s, enough of these experiments had produced workable models that representatives from these organizations, alongside remaining Olympic-era sporting bodies, entered into a sustained round of joint discussions on how (and whether) to consolidate them into a single institution. Data was present throughout these discussions, though the actual decisions were made by the represented organizations themselves rather than by Data.
The United Sports Federation was formally established in 2037, dismantling the last remnants of the old IOC structure in favor of a body built from the ground up around united society's realities. In its early years, the event was sometimes colloquially called the "Reunion Olympics," a misnomer that has since fallen out of common use in favor of the Panathlon, though it still surfaces occasionally in casual speech or older records.
Other pre-Reunion single-sport federations faced a comparable reckoning around the same period, their own category systems having been built on the same purely mundane assumptions as the IOC's. Most folded their expertise and remaining institutional structure into the founding conversations that produced the USF. Commercial, for-profit professional leagues, having less structural reason to dissolve than a nonprofit federation, more often persisted independently in adapted form and remain outside USF governance today (see Professional Leagues, below).
The USF's mission draws on the legacy of the Olympic Movement's own founding values, adapted to a world where magic has changed what fairness, access, and risk actually mean in sport:
To encourage and support ethics and good governance in sport.
To support the education and development of all beings through sport.
To ensure that the spirit of fair play prevails, and that competitors are protected from unconsented harm, rather than from risk itself.
To encourage and support the organization, development, and coordination of sport and sporting competition throughout united society and among independent societies alike.
To ensure the regular celebration of the Panathlon.
To cooperate with independent societies and other organizations endeavoring to place sport at the service of harmony between peoples, and to uphold the spirit of the Panathlon Accord.
To strengthen the unity, independence, and political neutrality of the USF as the singular society-wide body governing sport within united society and, where independent societies choose to participate, beyond it.
To encourage and support an elected Athletes' Commission as the official representative body of competitors within USF governance.
To ensure equal access to and participation in sport regardless of sex, species, or ability.
To protect clean competition and the integrity of sport by leading the effort against manipulation of competitions and related corruption.
To encourage and support measures relating to the medical care and health of athletes, including care specifically tied to participation for those visiting from independent societies.
To oppose commercial or political exploitation of sport and athletes, including restraint in amplifying tension between societies for the sake of spectacle.
To encourage and support athletes' continued sense of purpose and identity beyond their competitive careers.
To encourage a responsible concern for the natural and magical environments in which sport takes place.
To encourage and support initiatives blending sport with culture and education, including recognition of sporting traditions that originated within specific communities before formal adoption.
To promote safe sport and the protection of athletes from all forms of harassment and abuse.
Note: this list was adapted from the IOC mission statement from Wikipedia.
Rather than ceding individual sports to separate international federations, the USF organizes internally around sport-specific committees, each responsible for that sport's rules, its place within the Panathlon, and (where the sport is popular enough to warrant it) a standalone single-sport global championship held in years between Panathlon Games. This keeps the USF as a single, unified body while still giving individual sports room to develop their own standalone events, history, and rivalries distinct from the Panathlon's.
Ongoing, commercial franchise leagues sit outside USF governance entirely. Unlike the periodic, nation- or community-representing competitions the USF organizes, these operate as continuous seasonal businesses built around city- or community-based teams, and have no real equivalent within the Panathlon or single-sport championship structure. A league may voluntarily adopt USF leveling and verification standards for consistency, but is not obligated to, and an athlete may move between playing professionally in a league and competing under USF rules for a Panathlon or single-sport championship roster.
A central design question in competitive sport is what a given event is actually meant to measure. Magic makes it possible to isolate that answer with a precision no pre-Reunion sporting body ever had access to. Most Panathlon events are organized around two philosophies of competition, held within the same overarching Games but as separate competitions rather than a single unified field.
An athlete is not required to specialize. While most competitors focus on a single division or sport, given how differently training regimens are shaped by each, no rule prevents a competitor from entering multiple sports or divisions within the same Games.
The Natural Division preserves competition as it existed before widespread magical leveling: athletes compete with their given bodies, whatever natural variation in strength, size, or build that entails. Traits considered part of an athlete's given capacity, rather than an unfair advantage, are left untouched. This division is generally smaller in field size, since it draws only from those who both possess a relevant natural gift and choose to build a career on it, but it retains a dedicated following among those who consider an athlete's body inseparable from their sport.
Non-mundane beings, including Edeia and other species, are permitted to participate in the natural division. A given sport must test the same underlying physical task across a continuous range of brackets, spanning from mundane capability up through the fullest extent of natural magical or supernatural capability, all under the same conventional (no magical leveling or restriction) rules. A 100m sprint, for instance, tests exactly the same thing whether the competitor is a mundane human moving their body or an Edeia moving their spirit form as fast as possible, without teleportation or Idea-ability shortcuts—both are simply seeing how fast their given form can move. A sport that could only ever be occupied by a magical bracket, with no way for a mundane competitor to take part in any form, does not qualify for this division. Adaptive sporting events exist beyond this range as their own distinct sports, rather than as a lower bracket within a main event's spectrum; see Adaptive Sport and Consent, below.
The Leveled Division normalizes whichever traits a given event does not intend to measure, using certified leveling magitech or temporary shapeshifting, whichever method the athlete prefers, so long as the resulting capability is identical. An athlete chooses which bracket to be leveled into (analogous to a weight class) rather than being sorted into one by their inherent body, meaning sex, species, and other physical traits typically used to divide pre-Reunion sport no longer determine eligibility on their own. Because leveling draws from the entire population rather than a genetically-favored subset, the Leveled Division tends to be the deeper and more competitive field, and is often regarded as the more prestigious test of trained skill.
Certain abilities are restricted outright rather than leveled, where leveling would not produce a fair equivalent. Traits that let a competitor skip the process the sport is meant to test (Edeia with perfect memory or instant skill acquisition, for instance) are removed entirely rather than normalized to a shared amount, since the sport in these cases is testing earned technique and real-time decision-making. An Edeia with this kind of ability must train and develop skill under the same restricted conditions as any other competitor to participate in these events.
The Open Division hosts sports that would be genuinely impossible without unrestricted magical ability: events built around abilities that would otherwise be restricted elsewhere, such as a duel between precognitive combatants where reading the future is the trained skill being tested, rather than a shortcut around one. These events typically involve real risk; informed consent and medical readiness, rather than state-imposed safety limits, is the operative safeguard.
Adaptive sporting events, descended from pre-Reunion disability sport, remain part of the Panathlon in their own right, with their own techniques, traditions, and history rather than functioning as a lesser or corrected version of another event. Because united society's healthcare can restore standard function in nearly all cases of mundane disability, most competitors in these events retain their condition and its associated capability profile by choice, whether for identity, cultural, or personal reasons; disability of purely magical origin that cannot be resolved through available healthcare is comparatively rare.
Whether a nondisabled athlete may be leveled into an adaptive event's functional bracket to compete alongside its originating community is decided on a per-event basis by that community and its competitors, rather than by blanket federation policy. Some events welcome outside participation; others do not. No universal rule is imposed either way, and the reasoning behind any given event's policy is left to that community to determine.
Eligibility for a chosen division or bracket is certified before competition by an assessment panel using verification magic, confirming that a competitor's leveling, restriction, or natural state genuinely matches their declared category. Deliberate circumvention is extremely difficult given the reliability of magical verification, though not impossible; cases have involved Edeia with obfuscation-related abilities assisting competitors in concealing an ineligible advantage.
Confirmed violations typically result in an indefinite ban from competition, subject to appeal and review rather than being fixed for a set term, recognizing that a fixed sentence carries very different weight for competitors of vastly different lifespans.
Because eligibility brackets are chosen rather than inherent, records are kept per division and per bracket rather than as a single universal ranking, similar to how records were already separated by weight class or category in pre-Reunion sport. Extended lifespan is generally considered an asset in accumulating experience, but it is not a guarantee of continued dominance; as with pre-Reunion sport, technique and training methods continue to evolve, and a veteran who does not adapt can still be surpassed by a newer competitor trained on current methods.
A number of official Panathlon events originated as informal or cultural pastimes within a specific community before later being adopted into formal competition; certain events drawing on Exuvian aerial and climbing mobility are one example. Recognition of these events as official sport has not always been immediate or uncontested, occasionally meeting resistance from within the originating community over how the practice was formalized or by whom.
Nations continue to exist within united society and retain distinct cultures, but with no geopolitical stakes attached to athletic outcomes, national representation in sport has become a matter of cultural pride rather than a proxy for power or standing. Competitors are not required to represent a nation of origin.
Solo entry remains an option for those who would rather compete for themself.
Teams may form around other shared identities, such as a particular species, city, or community (for instance, a team representing Visi Swarm).
Individual events may set their own eligibility requirements for team composition, such as minimum size, limits on how many members may share a given ability category, or requirements around how closely a team's roster must reflect the identity it claims to represent.
Individuals and teams from independent societies may compete in USF-organized events as Visiting competitors or Visiting teams, without being required to hold united society citizenship. An entire team may be Visiting, drawn wholly from a single independent society.
Participation requires Registration, which certified leveling and eligibility verification depends on, but this Registration is distinct from full citizen status. Visiting competitors remain subject to united society law while present, as any visitor would be, including criminal law; however, because the ordinary rehabilitation-oriented enforcement track assumes an ongoing relationship with society, exile from united society generally substitutes as the standard consequence for serious offenses, alongside whatever consequences their home society independently pursues.
Obligations tied to citizenship, such as contribution to society, and standing citizen benefits, such as free housing and general healthcare, do not extend to Visiting competitors. Healthcare and other resources directly related to their participation are provided for the duration of the event. Participation also requires accepting additional terms specific to competing, including consent to magical verification and conduct expectations, with consequences for serious violations potentially including disqualification and return to their home society's own jurisdiction.
The USF holds a general policy of openness toward participation by independent societies, consistent with united society's vision of voluntary cooperation and harmony over exclusion.
The Panathlon Accord is a certification required of every competitor and team, united society citizen and Visiting alike, ahead of each individual Games rather than as a standing status. It does not certify a competitor's feelings toward their rivals; heated personal rivalry, and even open dislike between competitors, is not itself a concern—autonomy over one's own feelings is not something to be overridden absent an actual, verifiable intent to cause harm.
What the Accord certifies is intent, and specifically draws a line between two things that can otherwise look similar on the surface:
Self-directed pride—celebrating one's own society, culture, people, or achievements, however enthusiastically—is not restricted by the Accord. Competing with visible national or cultural pride is welcomed, not a violation.
Other-directed harm—content or intent aimed at defaming, degrading, or delegitimizing another society or its competitors, inciting against them, or advancing an actual ongoing political or territorial conflict through the event. This is the kind of propaganda that the Accord restricts.
The operative question is not whether a competitor or team is promoting their own society, but whether they are doing so at another's expense. This is confirmed through the same category of magical verification used in anti-cheating enforcement.
Where certification fails, the competitor or team is given a defined window to meet and attempt resolution before a set reapplication deadline, rather than facing immediate exclusion. Reconciliation during this window is facilitated by the Diplomacy & Foreign Relations division where an existing diplomatic channel exists between the societies involved, or by a neutral facilitator where none does; the USF itself steps back from the reconciliation process and checks in only once the deadline arrives.
If certification remains unresolved by the deadline, the competitor or team is excluded from that specific edition of the Games, rather than receiving an indefinite ban. This does not prevent a future certification attempt for the next Games. Obfuscation-assisted concealment of true intent during certification, where it occurs, is treated under the same consequence category as other anti-cheating violations.
Conflict between fans, particularly where it tracks broader tension between societies, is addressed through the same lens as any other risk of large-scale disorder: proportionate security planning, such as segregated seating where warranted, and consequences for actual incidents, such as venue bans, rather than any attempt to regulate how strongly fans feel about a rivalry.
The USF maintains a deliberate policy of restraint in event scheduling and media framing, avoiding the amplification of intersociety tension for the sake of spectacle even where doing so might otherwise increase drama or viewership.
You are welcome to invent fictional sports for the Panathlon and other USF events. The guidelines below might help you figure out which division(s) a given sport might belong in:
Natural Division: all existing Olympic sports, and then some, exist here in a form most closely resembling their real-world counterparts. You may invent fictional mundane sports for this division as well. Because a Natural Division sport must test the same underlying task across a continuous range of brackets, from mundane capability up through the fullest extent of natural magical or supernatural capability, a sport that could only ever be occupied by a magical bracket (with no mundane bracket possible in any form) doesn't belong here—see Leveled or Open Division below for where it likely fits instead.
Leveled Division: all existing Olympic sports, and then some, also exist here, though the composition of any given bracket can vary immensely, since anyone may choose and be leveled into any bracket. You may invent fictional mundane sports, as well as sports originating from magical or supernatural societies and communities, so long as they do not require reality-bending, purely magical abilities to play. Flight races are a good example: leveling can grant flight to any competitor regardless of species, making it a leveled-division sport rather than an open-division one—the sport requires magic to exist at all, but not magic beyond what leveling can equalize.
Open (Magic) Division: this division is the most open to interpretation. You may invent magical sports inspired by real ones, or entirely original concepts. Sports that make meaningful use of multi-body or hivemind abilities, precognition, teleportation, or other magic that defies natural physics belong here, including any sport that could only ever be played by a specific magical bracket with no leveled equivalent possible.
If you are unsure whether a real or fictional sport fits the Panathlon, or which division it belongs in, feel free to ask for clarification in the questions channel.