Please ask Auspice if you would like to create a Malum character; you can directly DM them or ask in the #questions-suggestions-feedback channel of the Discord. They will ask about your character concept and potentially discuss somewhat; if they are satisfied, you may create and discuss your Malum character freely. Please include this form:
Name:
Pronouns:
Malum Species: (Malum or subspecies)
Original Species:
Origin: era/time, species, context
Malicious Source: what fostered a sense of malice, and towards whom or what? What kept them from acting on it before receiving the Manifestation - lack of pure power, political/social power, lingering attachments, etc.?
If you like, Auspice can design the Malum form of your character as a custom (~60-100 USD) or notion design (40+ USD). You can also design them yourself, but Auspice must approve the design.
Here is the basic form required for both notions and customs:
Name:
Gender: (optional)
Pronouns:
Inspiration: (Optional - music, image, or vibe like for notions)
Original Species: (human, fox, extradimensional species, etc.)
Body Type: (Optional - tall, slim, fat, masculine, feminine, curvy, etc.)
Gender Presentation: (Optional - masculine, feminine, androgynous, etc.)
Age Presentation: (Optional - young adult, teen, child, older adult, etc.)
Magic Color:
Extra specs, such as adding wings, multiple tails, or digitigrade legs, are 5-10 USD each, and you can include up to 3 for notion designs. Multiple inspirations can be added for 5 USD each. Customs do not have a limit and are more flexible in pricing.
You can include an image of their base form at no cost. This does not count as a specification.
Genesis: Direct-Conditional
Form: Embodiment
Source: Malice
Creation Year: ~1000 CE
Malums are those who achieve strong synchronization with and mastery over a Malicious Manifestation granted by Malice.
An individual given a Malicious Manifestation can be referred to as a host. Those who achieve the Malum transformation are referred to as Malums, whether they are transformed or not. When they are not fused, Malums are in their base form; when fused, Malums are in their Malum form.
Any conscious individual is capable of becoming a Malum. They must first receive a Malicious Manifestation from Malice. Then, they must increase their synchronization to it, generally by becoming more in tune with and expressive of their emotions. Generally, they need to use the Manifestation's abilities and push it further, leading to the Manifestation manifesting abilities and forms that are more integrated with the body rather than separate tools or weapons.
At some point, generally via a strong emotional trigger (usually malice or other intense negative emotions that are associated with some desire to act, such as to harm another, protect someone, protect oneself, etc.), the individual will draw out all the power in the Manifestation and fuse with it, shifting into their Malum form. After the first time, fusing again becomes easy and instinctive.
A Malicious Manifestation, or just Manifestation, is a manifestation of an individual's emotions and intentions, given form by Malice. Manifestations typically:
Have a shadowy appearance with no shading or color.
Have horns, claws, and sometimes wings.
Have dynamic size and shape.
Manifestations can be considered something like demonic familiars that are composed of and act upon the individual's inner feelings, especially malicious feelings. It may growl at an individual the host feels ill will towards or attack an individual the host truly desires to harm. It can shapeshift into forms to reflect the host's desires: a sword, a knife, or perhaps some other sort of weapon; these forms do not need to be shadowy in appearance.
Manifestations do not normally have any physical sensation associated with them, but others who touch them can feel, to an extent, the raw emotions of the individual the Manifestation is of. Without practice, the emotions can be hard to parse; if the emotions are very intense, it can even be disorienting. When Malicious Manifestations are used to attack (e.g. shapeshifted into a blade) or Malums make contact with others (such as clawing etc.) the emotional transfer also occurs, which can feel like getting punched in the gut with pure malice, if that is what the host is feeling.
The Manifestation will never attack anyone the host does not feel malice towards, even if the host is being attacked; that said, it will generally try to protect its host. It is not quite sentient and is a mere reflection of the malice in the host's heart. (There are certain circumstances that would allow it to gain an independent soul, however, such as by influence from Consciousness or Ego.)
Progressive development of a Malicious Manifestation.
Malums are able to fuse with their Manifestation to take a demonic appearance—a shadowy body of pure black with highlights of one particular color, usually the color of their soul. Their appearances typically have the following characteristics:
Abstract appearance.
Horns, claws, and a tail.
Thin markings that give the appearance of segments; can also have diamond markings and/or additional "eyes."
Solid colored eyes with no iris or pupil.
A body type that is similar to their original species, but can have more creature-like characteristics (e.g. bird-like head shape, digitigrade legs, hunched posture, etc.)
Some are more smoky and amorphous, some are more solid, some have aspects of both.
When in their Malum form, they tend to be extremely honest with their emotions, with malicious emotions sometimes being amplified. When they are not fused with their Manifestation, they retain their original appearance and are less influenced in terms of their behavior.
In base form, Malums tend to have more temperature fluctuations than is typical for their original species. They often run just a bit too hot or cold to be normal, and these temperatures can fluctuate based on their mood, but they are perfectly healthy.
In Malum form, unlike Manifestations, they do have a physical sensation associated with them if touched. What that feels like can depend on the individual and their mood, and there can also be other physical or mental "sensations," typically unpleasant ones, that are evoked when they are touched. Malums can adjust the intensity of their contact sensation; if someone they dislike touches them they can amplify the sensation to cause discomfort, and if it is someone they favor they can make the sensation so mild as to only be noticed if paying attention to it. As some examples:
Sindru tends to feel cool to the touch. When their emotions become more intense, they tend to run hot. Regardless of the temperature, their contact sensation in Malum form is near-burning: something that just at the limits of too hot or too cold, enough to burn you either way.
Amiron tends to have low body temperatures. With intense emotions, they become even colder and sharper. Their contact sensation in Malum form is the edge of a blade: cool and sharp, with a sense that if you press harder, you'll bleed.
Sethe is strangely warm to the touch, almost as if he has a perpetual fever. When his anger surges, his temperature drops, potentially so cold as to give frostbite. His Malum form and Manifestation have a contact sensation of emotional hurt: a deep and old emotional hurt that almost makes you want to cry, strangely tar-like and viscerally uncomfortable.
The general magic of Manifestations and Malums is shadow magic, involving the manipulation of shadows. This is more or less an extremely adaptable fabrication ability. Using shadows, they can make any solid forms, extra limbs, tendrils, claws, weapons, and more. Malums can produce infinite shadows from themself and their Manifestation, but if their shadow or manifestation makes contact with the shadow of a person or object, then they can take control of that shadow as well, physically moving or puppeteering the entity that cast the shadow. It would take practice to take over very large (e.g. the size of an oil tanker) or very small (e.g. grains of salt) shadows, soft shadows, and shadows with low contrast. Resisting a Malum's control of one's shadow is often a matter of both physical strength and mental willpower.
When in Malum form:
Magic Form: They can no longer be injured through physical means, only magic (which disrupts their energy). They can manipulate their form to create shadowy constructs, including tools and weapons.
Malums can adjust their size somewhat, but it is harder to maintain the more it diverges from their typical size. Their normal Malum height can be different from their original height, but usually not by too much.
Malums can become temporarily intangible and amorphous, allowing them to phase through objects and/or take on a smoky, shadowy form without clear anatomy. This can be somewhat uncomfortable, especially if maintained for extended periods of time.
Levitation/Flight: Malums are capable of levitation, but it does not come naturally to all of them. Some prefer to manifest wings to fly.
Sustainment: They do not need sustenance or sleep.
Physical Force: They can exert a great deal of strength without any fatigue.
Minor Telekinesis: Can levitate and manipulate moderately light objects near them.
Empathic Projection: Can project their emotions to others, making them understand and/or feel the emotions.
Longevity: After achieving the first Malum transformation, their aging is significantly slowed. They do not age at all in Malum form.
When in regular form or in general:
Reduced Sustainment: They need less sustenance and sleep then what is typical for their original species.
Manifestation Mastery: Due to their genesis process, Malum inherently have high mastery and synchronization with their Manifestation and its associated general abilities as well.
Form Alteration: Malums, even in base form, can partially merge with their Manifestation, whether temporarily or permanently, and to varying degrees. The greater the degree, the more their physical appearance and physiology can change, and the less the Manifestation will appear separate from them. This is the case with Amiron, who has carapace-like limbs and claws but normal skin on their torso and head. This partial fusion can also grant minor shapeshifting abilities, allowing for a dynamic form.
Valents are those who achieve strong synchronization with and mastery over an Intent granted by Valem, fusion of Malice and Val.
An individual given an Intent can be referred to as a host. Those who achieve the Valent transformation are referred to as Valents, whether they are transformed or not. When they are not fused, Valents are in their base form; when fused, Valents are in their Valent form.
Any conscious individual is capable of becoming a Valent. There are generally two pathways: directly receiving an Intent from Valem, or already having a Manifestation or being a Malum and being altered by Val or Valem.
In the direct pathway, they must first receive an Intent from Valem, fusion of Malice and Val. Then, they must increase their synchronization to it, generally by becoming more in tune with and expressive of their emotions. Generally, they need to use the Intent's abilities and push it further, leading to the Intent manifesting abilities and forms that are more integrated with the body rather than separate tools.
At some point, generally via a strong emotional trigger (typically associated with some desire to act, such as to harm another, protect someone, protect oneself, etc.), the individual will draw out all the power in the Intent and fuse with it, shifting into their Valent form. After the first time, fusing again becomes easy and instinctive.
In the alteration pathway, if the individual has a Manifestation but has not become a Malum, Val or Valem can use their magic to transform the Manifestation into an Intent. The individual then must go through the same process as the direct pathway.
If an individual is already a Malum, they can ask Val or Valem to alter their Manifestation as well. This will cause their Malum shift to become unstable or inaccessible as they acclimate to the different magic, but achieving Valent form tends to be fairly quick and straightforward.
An Intent is a manifestation of an individual's emotions and intentions, given form by Valem. Intents typically:
Have an abstract appearance, sometimes vaguely resembling an animal.
Have some combination of white and black with no shading or color.
May have horns, claws, paws, and sometimes wings.
Have dynamic size and shape.
Intents can be considered something like daemons that are composed of and act upon the individual's inner feelings, whether positive or negative. It may growl at an individual the host feels ill will towards or attack an individual the host truly desires to harm, or affectionately bump its head against someone the host feels close to. It can shapeshift into forms to and create objects to reflect the individual's desires: a blade to harm, a blanket to comfort, a pen to write a heartfelt note.
The Intent will not attack individuals that the host does not feel malice for, and it will not provide any acts of kindness an individual has no desire to help. It not quite sentient, only a manifestation that acts based on the host's true motives and feelings; it does not speak, either. (There are certain circumstances that would allow it to gain an independent soul and other capabilities, however, such as by influence from Consciousness or Ego.)
Those who achieve mastery over their Intent's abilities and/or achieve a strong synchronization with it become able to fuse with the Intent to take a different appearance that may appear abstractly demonic and/or angelic depending on their internal motives and feelings. Their bodies appear to have some combination of black and white with highlights of one particular color, usually the color of their soul. Their appearances typically have the following characteristics:
Abstract appearance.
Horns, claws, and a tail, and/or a halo and feathered wings.
Thin markings that give the appearance of segments; can also have diamond markings and/or additional "eyes."
Solid colored eyes with no iris or pupil.
A body type that is similar to their original species, but can have more creature-like characteristics (e.g. bird-like head shape, digitigrade legs, hunched posture, etc.)
Some are more smoky and amorphous, some are more solid, some have aspects of both.
When in their Valent form, they tend to be extremely honest with their emotions. When they are not fused with their Intent, they retain their original appearance and are less influenced in terms of their behavior.
In base form, Valents tend to have more temperature fluctuations than is typical for their original species. They often run just a bit too hot or cold to be normal, and these temperatures can fluctuate based on their mood, but they are perfectly healthy.
In Valent form, Intents can have a physical sensation associated with them if touched. What that feels like can depend on the individual and their mood, and there can also be other physical or mental "sensations," both pleasant and unpleasant, that are evoked when they are touched. Valents can adjust the intensity of their contact sensation; if someone they dislike touches them they can amplify a negative sensation to cause discomfort, and if it is someone they favor they can amplify more pleasant sensations.
Valents have all of the abilities of Malums, though they can manipulate light as well as shadows. They also have abilities similar to Val's, though applied to both kind and malicious emotions:
Emotion Coaxing: They can call forth feelings of kindness or malice within others.
Emotional Recollections: They can help others recall kind memories, those that make them feel safe, comfortable, and appreciated, as well as memories at the root of any feelings of malice.
Emotional Aura: They can exude an aura that affects others' emotions depending on their own intent and mood. It can be an aura of intimidation, an aura that draws out others' malicious feelings, or an aura with a comforting presence like a subtle mental embrace. They can adjust how strong and how far the aura reaches, though typically they have it at a low level with approximately a ten foot radius.